• o7___o7@awful.systems
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    16 hours ago

    Hell yeah.

    Nuclear energy isnt a technical problem, it’s a human problem. Specifically, the real expense in US nuclear construction is that there are only a handful of contractors who have the tribal knowledge to actually do nuclear construction e.g. pour concrete, install old-fashioned non-networked electrcal control systems, big switchgear, pipefitting, startup V&V, an so on.

    They’ll all gladly monkeywrench, slow walk, and re-work every step because they know there’s no real competition for fleet-wide contracts, and no one from the CEOs to the craft on the ground want the job to end, so you get it decades late or not at all.

    One more piece of evidence that prompt fondlers are not serious people.

    Source: am person of nuclear

    • Frezik@lemmy.blahaj.zone
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      16 hours ago

      Yeah, even before the techbros showed up, there was this industry push to try to convince people that regulation was the problem. If we loosened the bolts just 10%, everything would work out, they think. Attacking the “linear no threshold model” seems to be the latest strategy.

      It’s almost like there’s a reflexive need to blame government regulation on all the problems.

      • corbin@awful.systems
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        4 hours ago

        Linear no-threshold isn’t under attack, but under review. The game-theoretic conclusions haven’t changed: limit overall exposure, radiation is harmful, more radiation means more harm. The practical consequences of tweaking the model concern e.g. evacuation zones in case of emergency; excess deaths from radiation exposure are balanced against deaths caused by evacuation, so the choice of model determines the exact shape of evacuation zones. (I suspect that you know this but it’s worth clarifying for folks who aren’t doing literature reviews.)

      • swlabr@awful.systems
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        13 hours ago

        Yeah SMRs rule. They are so easy to build. You just move the map over to where you want them to be built, press the Building button or hotkey (B) and then choose the SMR (hotkey: S). Then you move the mouse over to where you want to place the SMR; a silhouette will appear at the target location. You click to start the build. It’s 150 minerals, 50 gas, and takes 15 seconds to construct. Just a few keypresses and you have green, clean energy anywhere you want it :) Crazy that nuclear power is so easy to get but governments treat it like it’s so scary.

        • lagrangeinterpolator@awful.systems
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          6 hours ago

          Just make sure you have a few missile turrets protecting the area if you’re playing against zerg. You don’t want your SCV that is building the SMR to get sniped by a flock of mutalisks.