• AnimalsDream@slrpnk.net
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      2 hours ago

      Yup, functionally the cross is more like an A, and the PlayStation layout is effectively the same as the Xbox one in actual practice.

      Which is incorrect in the first place. Circle was supposed to be the accept/enter button originally.

      • vithigar@lemmy.ca
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        1 hour ago

        I never understood why Sony felt the need to flip confirm/cancel in markets outside Japan.

        • AnimalsDream@slrpnk.net
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          1 minute ago

          Yeah, the original system had logic to it. The square also symbolized menus, and triangle was tertiary.

  • HeyListenWatchOut@lemmy.world
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    5 hours ago

    This is yet another one of the many reasons Steam is amazing. Not only do they have an abstracted layer that allows devs to insert control mappings that adapt to show your controller preference… but even BETTER, they have an option for “neutral” controller button iconography where they just show the relative position of the face buttons in a diamond layout ❖ where the button indicated is a filled circle ● and the others are outlined ○ - rather than letters like ABXY.

    So like this :

    …instead of “× or A or B” from PlayStation, Xbox, or Nintendo (respectively).

    • AeonFelis@lemmy.world
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      4 hours ago

      Another option, if you want to be able to describe them with words instead of pictures, it naming them after the cardinal directions.

      • KingOfTheCouch@lemmy.ca
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        3 hours ago

        Me already teaching my 6 year old: “press the L button” “Not left on the dpad” “That’s the left stick button” “No not left on the left stick” “Not the left on the right stick” “that’s ZL!”

        And now with this suggestion: “No not the left face button either!”

        No, let’s not use cardinal directions anymore.

        • Wolf314159@startrek.website
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          2 hours ago

          The cardinal directions are north, east, south, and west, as on a map. They are not left, right, up, and down because the cardinal directions are not relative to the observer. The problem of differentiating D-Pad, Stick, shoulder, trigger, etc. can be frustrating too (especially when they are shown on screen as icons with confusingly minor differences instead of text), but that is another matter entirely.

      • HeyListenWatchOut@lemmy.world
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        3 hours ago

        Our brains process simple symbols objectively faster than words - it’s why when you see a stop sign they all are 🛑s.

        Your 🧠 maps the shape 🛑 more rapidly than the word “STOP” which is made up of several letters that you have to first understand, combine, and then remap in your mind internally.

        If they made some stop signs purple triangles, there would be more accidents and traffic violations in relation to stop signs. “STOP” is secondary and takes relatively more time to process than “🛑.”

        Symbols that represent objects or entire words are a more direct mapping than words composed of multiple letters.

        If you’ll permit me to dust off my old game design hat… similar to the principle as to why it was easier to move Mario in any of his 3D games than it was to move your character in the original PS1 versions of Resident Evil

        …Less layers of “mapping.”

        In Super Mario 64, you just angle the stick relative to YOUR view to make Mario go “that” way.

        Meanwhile in the original Resident Evil games (and other earlier “3D” perspective games pre-Super Mario 64), tilting “up” on the Dual-Shock L-stick made your character go “forward” from THEIR perspective, not yours.

        Part of the challenge was being able to quickly “translate” that layer of mapping in your mind.

        TL;DR - 🛑 > ”STOP”

    • But_my_mom_says_im_cool@lemmy.world
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      2 hours ago

      Billionaire Gabe’s corporate cult is so deep on Lemmy. You can’t talk about anything game related before someone busts in sucking Gabe’s dick and shilling steam

      • SpookyBogMonster@lemmy.ml
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        2 hours ago

        This is good UI design, and the fact that Steam hardware is making Linux more common and usable is also very cool.

        But Idk, people were rightfully dragging Gabe Newell over his insane fucking yacht.

        Appreciating some neat tech stuff, and hating capitalism aren’t mutually exclusive

  • MystikIncarnate@lemmy.ca
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    3 hours ago

    I’m pretty sure that Nintendo created this problem.

    They used a/b/x/y on the SNES. The Genesis, it’s direct competitor, had a/b/c.

    Then Xbox copied them and Sony copied them… But each had to have a slight variation because Nintendo being Nintendo, they’d get sued into next week…

    I definitely blame Nintendo for this one.

    • piccolo@sh.itjust.works
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      3 hours ago

      First, sony didnt copy them. The symbols on the PS controller had special meanings in Japanese. X = incorrect/cancel O = correct/accept. English localized games reversed them for whatever reason. Also, xbox actually derived its layout from the Dreamcast. MS was partnered with Sega, thus the xbox carries on the Sega legacy.

  • fum@lemmy.world
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    5 hours ago

    PlayStation was originally X = B O = A Because in Japan they use a circle to mean the same thing as in English a check mark is used. That is: “yes”, or “correct”. The cross means “no”, or “wrong” in the same context in English and Japanese.

    At some point the English language PlayStation games started flipping the meaning of X and O. Not sure why. Maybe to align with Xbox? So eventually Sony changed it in Japan too in order to standardise globally.

    • SCmSTR@lemmy.blahaj.zone
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      3 hours ago

      Nah. Xbox came out years after the PlayStation. The reason the usage of the ps controller got switched in NA is because they did some studies and people just tried to use ps X-button as the accept button.

      Xbox is an abomination amalgamation of everything that came before it: Nintendo, PlayStation, and Sega. Look at those controllers, keeping in mind they came first, and it’s painfully obvious what Microsoft was up to. They can’t even come up with creative names. Hell, they even bought halo. And in an era of free online services, only Microsoft pushed everything into being paid and micro transactions. A LOT of the enshittification is Microsoft’s fault.

      Compare to N64, which came before xbox, and know that Microsoft could have made any design they wanted, but didn’t.

    • VindictiveJudge@lemmy.world
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      5 hours ago

      American-made PlayStation games were using X for confirm and O for cancel long before the Xbox came out. It’s probably partially because X is blue and O is red; we don’t have cultural context for the symbols, but we do have cultural context for the colors.

      • Manticore@lemmy.nz
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        2 hours ago

        I see the symbols as like checkboxes or matrices. The ‘X’ has been filled in as yes, the O has been left empty

      • SCmSTR@lemmy.blahaj.zone
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        3 hours ago

        Also fascinating is that there was this window of games that tried using various “ok” buttons. Like, I think it was originally the Start button, then some games tried even Triangle or even Square. Conventions are weird.

        I just appreciate that Sony put a lot of effort into trying to make their buttons memorable and intuitive. The green Triangle points up, the cancel blue Square is down, the pink Square is left (like where you’d hold a shield), and the red ok/yes Circle is on the right. They made the convention, and haven’t fucked with it at all.

        I also appreciate their buttons being labeled and numbered. Like L1 and L2, vs msft’s… Shoulder? Bumper? R1? Trigger? I alternate between shoulder and bumper, but they could have called it Frank and it would have been better. Imagine if they had weirdly given each button proper names.

  • LucidNightmare@lemmy.dbzer0.com
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    5 hours ago

    The only layout I hate is Nintendos. At least with Xbox and PlayStation it’s:
    A = X.
    B = O.
    Y = Triangle
    X = Square

    With Nintendo, they turn it all slightly and I absolutely hate it. It’s the only one that I have to retrain my brain/coordination for. When I play a Nintendo game through emulation (fuck Nintendo), I notice immediately when the controls didn’t properly migrate from my other games because now all of the sudden A is going back a menu. -.-

    • NigelFrobisher@aussie.zone
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      2 hours ago

      No they didn’t - it’s the same sequence.

      A = circle (1 line )

      B = cross (2 lines)

      X = triangle (3 lines)

      Y = square (4 lines)

      Xbox broke with convention.

      • LucidNightmare@lemmy.dbzer0.com
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        1 hour ago

        That’s your preference. A vast majority of people prefer the Xbox/PS layout. Both are fine. I hate the Nintendo one either way.

        • NigelFrobisher@aussie.zone
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          58 minutes ago

          No it’s not, it’s literally what the PlayStation symbols are. Xbox is the odd one out. And I never started a preference…

    • AEsheron@lemmy.world
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      4 hours ago

      To be fair, they used that setup first. And PS originally copied it, but for some reason switched the functions of X and O in the West. In Japan, those symbols O often used for agree/correct/confirm and vice versa for X. It is weird that X became confirm here .

      • LucidNightmare@lemmy.dbzer0.com
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        1 hour ago

        I don’t see it that way. I see south button means confirm, East means No. I get people grew up with the old Nintendo way, but for most people, where they are on the Xbox/PS layout is just better ergonomically.

  • CaptainBasculin@lemmy.bascul.in
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    8 hours ago

    If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.

    • pishadoot@sh.itjust.works
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      5 hours ago

      Man, when this shit hit the streets I thought there was no way this controller wouldn’t suck, but turned out to be a great layout.

      • UnderpantsWeevil@lemmy.world
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        5 hours ago

        In my experience, you almost never used the D-pad and C-stick.

        That made it functionally in line with PS, and not terribly difficult to adapt into.

        I do think the central A with surrounding B, X, and Y buttons was worse than the balanced design of PS/XBox. Just not enough to lose sleep over

    • AppleTea@lemmy.zip
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      14 hours ago

      I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?

      • its_kim_love@lemmy.blahaj.zone
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        13 hours ago

        It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.

            • Meron35@lemmy.world
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              9 hours ago

              No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.

              Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?

              Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.

              • Thunderbird4@lemmy.world
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                8 hours ago

                No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.

                Or if you’re swimming or climbing, because then it’s X.

                • Gaja0@lemmy.zip
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                  5 hours ago

                  I’m not going to take a scientific approach, botw is one of the most awkward games to learn controls imo. I have so many clips of dismounting, self detonating, throwing my weapon. I’m not bad at games, this game just super confuses my gamer muscles. Bruh

                • Black616Angel@discuss.tchncs.de
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                  6 hours ago

                  Right, but the switch also has the directional buttons on the left side. They are also round and oriented the same way and are not used for moving.

                  So no. Even that is not perfectly readable on the switch.

            • pyre@lemmy.world
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              8 hours ago

              yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.

  • Kyden Fumofly@lemmy.world
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    7 hours ago

    Big gaming companies. They could made a standard layout, but they are not so clever for this. Every time i play with my Nintendo Pro controller a new game in the PC i get frustrated until i find the proper workaround.

    • Devial@discuss.online
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      6 hours ago

      I mean the layout in terms of functions is generally standardised between PS and XBox style controllers (i.e. “back” is the right hand button, “confirm” is the lower one…) it’s just that the buttons have different symbols for those functions across PS and XBox style controllers.

      • Kyden Fumofly@lemmy.world
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        4 hours ago

        XBox controller and Nintendo are completely inverted. A&B, X&Y.

        The funny thing is that when you press Y with Nintendo it reads the top button (it is on the left) and the UI of the game shows wrong position. Its not you press the top button and whatever symbol it has whatever, reads that you pressed the top button, NO. You press the top button it reads the left and vice versa. Same with A&B.

        Imagine one company puts another controller on the market with same symbols with PS but inverted and the system reads the symbols, not the positions.

        Edit: I don’t know if this happens only with Steam or outside Steam. I only know it is frustrating until i find a way to fix it in every game a start.

  • wrekone@lemmy.dbzer0.com
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    11 hours ago

    I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.

    • bluesheep@sh.itjust.works
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      8 hours ago

      The PlayStation one makes sense to me too but that’s probably cause I grew up with a PS2. Now the switch on the other hand, that scheme is a fucking abomination. I actually use a remapped Xbox controller when I play mine.

    • mrgoosmoos@lemmy.ca
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      5 hours ago

      which parts of Xbox/PlayStation controller layouts don’t match? aren’t functions the same, just symbols different?

      I have, and always will, maintain that the Xbox controller is trash and PlayStation is clearly superior. never have I used an Xbox controller and thought “yeah this sensitivity curve of nothingnothingnothingEVERYTHING” makes sense

  • Sundray@lemmus.org
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    14 hours ago

    Nobody’s been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).

  • PaupersSerenade@startrek.website
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    14 hours ago

    Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.

    • b34k@lemmy.world
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      6 hours ago

      Until you go to your inventory in TOTK and it says “press Y to sort items” and I always press X instead cuz 2 decades of Xbox Controllers.

    • MelodiousFunk@slrpnk.net
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      12 hours ago

      Every non-Nintendo controller since has just been iteration after iteration of “lemme copy your homework, don’t worry I’ll change it up a bit.”

      • Blackmist@feddit.uk
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        12 hours ago

        In fairness, the PS1 Dualshock was damn near perfection. There’s a reason everyone has copied it ever since.

        Before that, you should have seen the bullshit we had to go through to move the camera around.

        • MelodiousFunk@slrpnk.net
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          10 hours ago

          Before that, you should have seen the bullshit we had to go through to move the camera around.

          I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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    12 hours ago

    I don’t even read button prompts.

    Most games have the same functions on the same positions. It’s only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?

    • calcopiritus@lemmy.world
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      7 hours ago

      Except accept/cancel is sometimes switched.

      As a PC gamer that doesn’t often use a controller. I often have to enter menus twice. Once to just exit it, and another to accept whatever is the first entry.

      Specially when emulating old Nintendo games, which don’t say which button is which.

      • Atomic@sh.itjust.works
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        7 hours ago

        On nintendo and older PS games, or Japanese releases of PS games, the accept button is the one to the right.

        Take Gameboy for example. The A button is to the right of B.