Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!

Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I’ve decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it’s ready for beta right now!

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  • Pickyfan@lemmy.world
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    7 days ago

    Hey

    The beta looks awesome.

    Can I recommend a feature, can we have a button that instantly randomizes every part of a run for the player?

    its not that I mind that I have to pick every talent to be random, it’s just that sometimes I forget that I’m doing it. And there’s no indication to show when you picked absolutely everything at random, so you won’t know if you will get the badge.

    Like there’s already a color system. daily runs are blue, and seeded runs are green, maybe randomized runs could be like, idk, some other color

    • 00-Evan@lemmy.worldOPM
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      6 days ago

      The problem with pre-emptively assigning talent points like that is that I still have to show the talent to the player so they know what they have. Popping up the entire talent pane on level-up would be extremely visually jarring, and likely to not even be good enough as the player would have to remember the previous talent state to know what’s different. I decided it was simplest to just have the player make the choice each time, just like with regular talent upgrading.