Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!

Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I’ve decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it’s ready for beta right now!

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  • 00-Evan@lemmy.worldOPM
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    6 days ago

    The sparkles are a new visual effect to let you know the glyph is working. I don’t intent to put in a setting to change it but if people do find it annoying the effect can easily be toned down.

    • RebekahWSD@lemmy.world
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      6 days ago

      It’s a lot for swiftness, turns one into a sparkly whirl! Which not exactly bad, can be a lot when running around sometimes!

      • 00-Evan@lemmy.worldOPM
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        6 days ago

        Currently swiftness generates 1 + (armor level)/5 particles per tile that you move. Any less than 1 and the effect is made pointless as you wouldn’t have a consistent indicator.

        • Baŝto@discuss.tchncs.de
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          1 day ago
          >>> for i in range(0,21): print("{}: {:.2f} {:.2f} {:.2f}".format(str(i).zfill(2),(1+i)/5,math.log10(1+i),math.log(1+i,4)))
          ... 
          00: 0.20 0.00 0.00
          01: 0.40 0.30 0.50
          02: 0.60 0.48 0.79
          03: 0.80 0.60 1.00
          04: 1.00 0.70 1.16
          05: 1.20 0.78 1.29
          06: 1.40 0.85 1.40
          07: 1.60 0.90 1.50
          08: 1.80 0.95 1.58
          09: 2.00 1.00 1.66
          10: 2.20 1.04 1.73
          11: 2.40 1.08 1.79
          12: 2.60 1.11 1.85
          13: 2.80 1.15 1.90
          14: 3.00 1.18 1.95
          15: 3.20 1.20 2.00
          16: 3.40 1.23 2.04
          17: 3.60 1.26 2.08
          18: 3.80 1.28 2.12
          19: 4.00 1.30 2.16
          20: 4.20 1.32 2.20