The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours
The sign that something is good is when I want it to be longer. Who tf has time to get burned out in some 100 hour game they have to force themselves to finished. I think my hard cap for any game these days is 25 hours
Never played it, just vaguely remember Gamers disliking the ending, what was it about?
The game spends a lot of time and writing investing in the relationship between the player character and Delilah, a woman staffing another firewatch tower. At the end they both have to evacuate due to a growing wildfire, and never actually meet. Delilah is wracked by guilt over past actions, the player character is only staffing a tower because he’s running from his responsibilities (wife with early onset dementia). Their trauma bonding over the radio was never going to develop into something more because they couldn’t keep running from their lives
Haven’t played it, but I’m assuming climate change.
No, more about how you can’t run away from your trauma forever and you eventually need to return and face it