

In this case it’s steam collapsing under the demand of hundreds of thousands of people trying to buy the same game
In this case it’s steam collapsing under the demand of hundreds of thousands of people trying to buy the same game
It’s a very entertaining game but I did start getting tired of the fetch quests and lack of enemy variety and mid combat mechanics (I have lots of really cool tools and my enemies have one basic attack each), and the gargantuan size of the game map and procedural generation started getting dull. Ofc by then I’d put over 100 hrs in I’m pretty sure.
I did like stumbling on anomalous planets and building up bases. It’s a fun game for sandbox stuff but after you catch up to the game’s development there’s not much left and it’s all samey.
Extremely common trip and fall hazard, frequently in the homes of old people with bad balance and fragile bones
it’s a legitimately good game but it’s also an ongoing Intellectual Property instead of something new.
Uh what about God Of War V or Battlefield VI or Call of Duty XXVI
I’m really not disagreeing with you at all here
I enjoyed control a lot but every time I play it I fall back into just doing the same high-offense telekinetic thing. Idk if I even bothered upgrading shields or other powers besides the one that lets you yoink enemies and throw them. It’s not a complaint about the gameplay, it’s a complaint about the design failing to make the other options as interesting or fun as flinging copier machines like revolver rounds.
I quite liked Control for its world building and the setting, and I think the physics integration really sells the power fantasy of telekinetically throwing a forklift at a dude or ripping the concrete out of nearby walls and floors to make a shield. But there’s pretty much no point in the Gun once the telekinetic powers are online, and you can trivially build a character that never runs out of stamina and oneshots every enemy with the basic telekinetic throw attack.
Eh, it’s quite dated at this point but it did advance the open world formula of the previous isometric games in some ways, for instance by always having visible landmarks you could travel towards. But I get that one might get lost in it since it also literally takes place in a desert
That’s equivalent to boiling a liter of water every 3 requests
I get the sense 200 years is how long it took to recover to a point where nation-states are viable again. Based on in-universe text, the majority of the population died in the opening days of the nuclear exchange and much of the continent was left uninhabitable or ravaged by freak mutant animals that survivors or their aimless descendants couldn’t deal with. Not to mention the generational ennui of being the descendants of a civilization that would never be equalled in their lifetimes no matter how hard they tried.
There’s thriving settlements again by the time of FO1 which means at least a feudal stage, and the NCR reportedly has industrial manufacturing in some capacity by NV. The Legion only exists because Eddy Sallow rediscovered Rome and implemented a version of it himself.
Executives are fucking idiots though
It’s from a series Anne Weston at the Francis Crick Institute did. Scanning electron microscopy. The full series is pretty cool.
Steam folded without a fight
The reversal also becomes impossible if an observer retains information about measurement outcomes, as this resets the initial conditions within that observer’s branch of the universe
I thought the multiverse interpretation was discredited because it’s unfalsifiable
They’re all former Ubisoft and the core studio is only like 30 people. They had a bunch of art asset and music contractors but a contractor relationship is different from laying off employees imo
The gameplay really does boil down to “pick up large object, throw to kill enemy instantly” once you get the powers rolling. The gun has so many different modes and options and upgrades but flying into the air and turning Hiss into wallpaper with a boulder is pretty much always the most viable option.
I’m sure there’s some metatextual things going on there with how Jesse is increasingly embracing her anomalous power as Director while literally rejecting the Gun because it’s a direct symbol of the Board’s hold over the department of control and the Directorship.
Stylized games don’t age, really. Team Fortress 2 is old enough to vote and still looks and plays great.
Firstly, a black hole isn’t an object, really. If you manage to compress enough mass in one place, gravity becomes the dominant force and the mass collapses into itself, eternally compressing and densifying. This is the singularity at the center of a black hole, and we use the term singularity because it’s describing a single unmeasurable point in spacetime.
Next point: high gravity curves space. Light only travels in straight lines if it can get away with it, so when light bends in space it’s because the space being traversed is deformed by gravity. Like, the Earth is, as far as it cares, going in a straight line that happens to curve back to where it started. If gravity is strong enough in a region, all possible “paths” through space become bent inwards to higher gravity. Like, even a perfectly straight line away from the black hole will be forced inwards again. That’s the event horizon, the region in space around the singularity where nothing can escape anymore: all paths go deeper into the black hole.
Third point: weird shit happens inside the event horizon. We’re well into Math now because we can’t actually see inside these things, but we can use math to theorize and describe the inside of a black hole. Basically, time and space switch places inside the event horizon. Because every possible direction you can move in only takes you deeper, that means the future is the singularity, and as you move forward in time you move closer in space to it.
So in net: they’re not really holes and they’re not really physical objects: they’re regions where every path in space is forced into going towards the singularity, which is itself infinitely small and infinitely dense.
Anyways, you can accurately calculate the precise size of the region. It’s called the Schwarzschild Radius, and it’s the size of the black hole that any particular amount of mass, if forced to collapse, would become. Turns out that if you calculate the size of the black hole that contains all of the mass and energy in the universe, it would be about the size of the universe, but not quite precisely. That’s all that’s been calculated.
Streamers using each other for content by playing a game together and getting exposed to each other’s audiences.