I am interested in what RPGs the people here are playing. Tell me about the cool systems you are trying out or about your campaigns.
My group recently switched from D&D 5e to Pathfinder 2e. We are playing through the Beginner box, and after that I’m planning on running Abomination Vaults for them (Shoutout to the TableTop Gold podcast for turning me onto that awesome AP)
I have been playing Pathfinder 2e for the last few years. We just finished a Starfinder campaign, and are starting up a Lancer game in it’s place. I’ve wanted to try Lancer for years, so I’m pretty excited for it! :D
Lancer is on my list to try. I read the rulebook and I appreciate how they pull from a lot of different Mecha sources so it can feel however you like mech stuff best.
I’m hoping to run more Play by Post and VTT Lancer in the near future, if by any chance you’d end up interested in that!
I’m keen on some VTT Lancer as well, if you ever get that going!
Sign me up for the VTT. My ADHD is too bad for PbP lol
Are you playing APs for 2e or something homebrew? I’m a long time 1e veteran who’s tables have moved to 2e and we’re loving the system so far. I will be GMing Quest for the Frozen Flame for one table but my other hasn’t decided on what they want.
I’m GMing Quest for the Frozen Flame currently. It’s a super fun AP so far. We’re in the last third of the first book.
Oh man… PLEASE go for Frozen Flame. I ran the first half of book 2 of that campaign while my group was in between games. It’s perhaps one of the most coveted experiences I’ve had yet. I absolutely adore what we did in book 2, and from what I’ve read, book 1 is just as great. The AP is dripping with flavor, and really embraces its setting. I look forward to the day that I get to experience the whole thing!
I’ve done a whole bunch of 2e stuff. I’ve run a couple one shots, I’ve been running Age of Ashes for 2 groups for about 3 years, I’ve done some off-the-rails homebrew as a result of player choices in those games, and I’m playing in a 2e conversion of Strange Aeons at the moment.
If you’re looking to start a new 2e game, I very much recommend getting all of your players at the table together for session 0 to discuss group buy in and rough character themes. Once you have character themes, only THEN dive into mechanics. Unlike 1e, it’s much more difficult to build an objectively garbage character in 2e, which means the system is FAR MORE welcoming to building out an idea. 1e (in all of its glory) was so wrought with pitfalls, that if you tried to build from an idea, you had about a 80% chance you’d end that journey with a garbage character. 2e doesn’t do that. It’s lovely!
Ive been running 2e since around new year’s and playing it since 2020. I mostly have run society scenarios and a conversion of a 5e module. I’ve got two tables, my PFS table has already chosen quest for the frozen flame. My other table is undecided on what they want to do (they are the furthest from finishing current campaign, so there’s time). I have two players that are at both tables, so I don’t want to run the same thing for both since they will start the new stuff at different times.
I’m doing ABP and free archetype for Quest of the frozen flame so they can get more flavorful with their characters. We always do a session zero, more so to make sure all the ability/skills are covered and to allow people to have shared back stories if they want it.
I also did abp and free archetype for frozen flame. Worked out very well! Everyone liked it. :)
Just supported the second edition of Knave (an OSR RPG) on Kickstarter, looking forward to playing that with a group when it gets delivered. Also planning on potentially starting an Electric Bastionland campaign to tide over until then.
I’m getting ready to play 5e with some friends. We were supposed to start last week, but the DM had a migraine and it got postponed. I’ve only done a one shot before, so this will be my first proper ongoing campaign with progression.
Currently running Age of Ashes for PF2e. It’s been great so far. PF2e is my preferred system to GM in as it has rules for everything you can think of, which from a GM’s pov is great as I can consistently rule the same in each session or in each campaign we play.
Also play DnD5e pbp on a community discord server and I live play Delta Green (Call of Cthulhu).
There are plenty of systems out there to try and I would suggest trying a few of them. DnD is obviously the most popular, but may not fit the type of world / game you prefer.
2e has quickly become my favorite system to GM. Soooo much easier. I’m running some PFS scenarios and converted curse of Stradh. Will be starting quest for the frozen flame soon.
I GMed a game in 5e from level 1 to 7, fully homebrew. It burnt me out. I never knew if an encounter was going to be easy or deadly, things swing so much if you’re not willing to do the math and think ten steps ahead.
I did some GMing for Pathfinder 1e. That’s a system I prefer to play in, not GM. Ran curse of the Crimson Throne and the player power creep was making it super easy for my players. I had to modify a bunch to not make it a cakewalk for my little power gamers. Ended up essentially re-writing the last book. So pleased at how much easier 2e is.
I’ve never GMed another system tbh. But from what I’ve seen playing DnD5e, I’d never gm that.
I may try GMing CoC at some point for a change
How far along are you with AoA? I’m just about to finish book 4 with my crew. I really haven’t been drinking the kool-aid with this AP. Book 5 looks decent, and 6 looks fantastic, but MAN it feels like they just forgot to tell the PCs what the actual plot is, throughout like… the entire story.
We’re still in book 2. I know what you mean though, Ive added some stuff and changed a few things to make it a little more interesting. I don’t think I’d run it again tbh, but I want to see it through even if it kills me lol
I’m running See You Space Cowboy tomorrow and then playing in a fantasy hack of it on Thursday. sure is easy keeping track of mechanics that way! i’ve also got a copy of Blueholme (holmes basic dnd retroclone) i’m dying to run eventually
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Since there’s just the two of us right now, my wife and I are playing a co-op Ironsworn. It’s been pretty fun but a bit tough at times since you have to think up your own story. The oracles help, but sometimes we get stuck.
We’re pretty new to it all so we just chalk it up to inexperience. I’m sure it’ll get better.
I’m currently running a campaign in D&D5e and am playing in two others, there’s a Scion campaign that I play in and yesterday a short campaign for Vampire the Masquerade had it’s kick off. Additionally I’m currently planning a few shot for TORG Eternity that I’m going to run during summer break with the Scion group.
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I love Battle tech video games but have never gotten to play the TTRPG. I’ve also wanted to try Lancer which is also mecha-themed but haven’t found a group.
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I’m currently GMing a campaign of Skull & Shackles (a Pathfinder 1E campaign) in Pathfinder 2E and my players and I are having a blast
How’s conversation coming? I’ve heard great things about that AP, and might suggest it be the next one our group plays
I assume you mean conversion lol. I joined a Discord server set up for converting old PF1E APs to 2E, and one of their members have published conversions for all of the books
Lol, yes. I was typing while dealing with a kid. :)
I’ve been on that discord server a few times… Didn’t realize they actually got anything done. All the APs I watched were darn near dormant.
Understandable lol. But yeah, Skull and Shackles is pretty complete and if anything, the server is always open for questions
Dungeons & Dragons 5e. D&D Beyond just make it really easy to do. Previously played Pathfinder and Shadowrun using tools like Hero Lab.
As I’ve gotten older I really value tools that do a lot of the crunchy rules for us as opposed to having to have a strong knowledge of the books mechanics.
I’ve just played DnD 5e for the very first time, and I quite liked it.
I was gifted a collection of Call of Cthulhu books a while back and have been really itching to try it out. I think I’ll give the short starting adventure a shot in the next couple of weeks. Other than that I really want to get back into CP2020. Red looks fun but I already have the 2020 source books.
I was GMing a game of Dungeon World (a PbtA system) with my friends last year. I had to put the games on hold when real life got in the way, but it’s a really fun system. It’s kind of old now, but I was deliberately looking for a fleshed-out system that was more or less ‘Done,’ meaning I wouldn’t have to buy another book every 4-6 months to stay current. Anyway, It will be fun to return to it and pick up where we left off.
I also want to run a one-shot of DURF as a palette cleanser sometime down the line. It’s a free rules-lite, classless TTRPG weighing in at a whopping 12-pages, and has an elegant way of balancing minimal stats with clever inventory management, a stress system to improve roll results, and encourages planning/provisioning before embarking on adventures (it’s more interesting than it sounds).
Based on how that goes I may try to get the group to try Vaults of Vaarn, which is somewhat similar but based on Knave, and is a post-apocalyptic setting with an emphasis on exploration. It also has crazy fungal-people, mutants, and robot/cyborg PCs. It reads a bit like if the games Kenshi, Caves of Qud, and Sable all had a baby, with maybe a dash of Mad Max??
Anyway, some fun systems all around.