• Asafum@feddit.nl
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    5
    ·
    edit-2
    3 months ago

    According to a friend who had the displeasure of looking at the file size, he claims it’s 170GB when all is said and done… Stupid Sony square refusing to let steam preload…

      • Asafum@feddit.nl
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Yeah true, I had Sony on the brain from a previous comment in this thread lol

    • ouch@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      3 months ago

      170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.

      • ampersandrew@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        3 months ago

        They’re typically optimizing for fidelity and performance ahead of install size. Multiple LODs can balloon an install size quite quickly, but they’ll give you better bang for your buck in other areas, and storage space is a concern that dissipates more in time, as you upgrade to newer machines.

        • ouch@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          3 months ago

          I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.

          • ampersandrew@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            3 months ago

            It was faster to load the higher resolution data back in the early 2010s on HDDs, so I don’t imagine it got any better for using compression now that we’re on SSDs.