Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it’s a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

  • TheLepidopterists [he/him]@hexbear.net
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    3 months ago

    Someone should try making a classic JRPG but with the game mechanics replaced with something that’s actually good

    Gonna make Final Fantasy nerds mad, every time they try a new system that isn’t just “select attack until you win, heal as needed” they get mad and claim that changing away from that system “dumbed it down” and “made it a mindless button mashing game” ironically.

    • Dessa [she/her]@hexbear.net
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      3 months ago

      My main issue with the action game mechanics is that it stops being an ensemble cast and turns into a story about one dude because turn-based is the only reasonable way to control an entire party

    • doublepepperoni [none/use name]@hexbear.netOP
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      3 months ago

      Yeah but when JRPGs try to do something different, they usually end up with incredibly contrived and bizarre nonsense, like the Dressphere stuff from FFX-2 or the Paradigm system from FF13. What I’m saying is: make a Fallout 1/2 style CRPG that looks like Xenogears

      • TheLepidopterists [he/him]@hexbear.net
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        3 months ago

        I liked the Paradigm system.

        My absolute favorite turn based combat system is in Star Renegades. Never been more engaged in video game combat without real time elements than in that one, unfortunately it’s a roguelike.