Shade aside, I do think more developers should make their own engine. Yes it takes time and resources, but those are spent on exactly what you need instead of on getting what you want out of an engine that was made to do everything but focused on nothing.
Coffee Stain managed to get UE5 to keep window settings between sessions, but what do they know? Certainly not how to not fix an inventory screen bug that’s been in 4 games at this point.
I’m ready for the article announcing Randy takes back his statements. As is the cycle.
Greasy bastard.
I have. Oddly enough, I don’t remember any Gearbox game with a Gearbox engine?
Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
They did port Halo CE to PC with its own engine. They fucked up a lot of it in the process though.
Is he wearing a barong Tagalog?
I think so too
Don’t you guys have
phones90-series graphics cards?I don’t need to be a three star Michelin chef to realize that the plate of shit I have just been served is in fact a plate of shit. Similarly, I also don’t need to be a game developer to see that the buggy mess of a game gearbox just released is not worth my time.
Gonna keep repeating it until it sticks:
Don’t touch Gearbox shit. They showed their true colours when they embezzled Colonial Marines.
Pitchford’s brain dead takes killed any chance that I was going to play Borderlands 4.
I think it should be taken a bit further and just don’t buy anything from 2K if you can.
Takes me back to 2008 and Rockstar claiming that GTA 4… was designed for hardware that didn’t exist yet after that shit show of a shitty port to PC… It would be a further 6yrs before I could play that game at a reliable 19080p, 60fps… then GTA5 came out a year later.
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No wonder you couldn’t play it. 19080p, mother of God!
19080p in 16:9 is 33,920X19,080 =647,193,600 pixels, 647 megapixels. 8K is 33.2 megapixels. So this dude is playing GTA 4 on a screen that has almost 20 times more pixels than an 8K screen
A game designed for hardware that doesn’t exist yet on a monitor that doesn’t exist yet.
My bro’s gaming on a freakin Jumbotron
I mean… You first?
I think that’s exactly his point.
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Yeah I’m pretty sure for $70 a functional engine should be the bare minimum.
What a fucking chode.
Cheaping out on optimization is one thing, telling customers to basically eat shit if they have a problem with it is… something that‘s not gonna have any major consequences nowadays, I guess lol
What a time we live in
Oh, I was unaware randy coded unreal engine all by himeself. I take back every negative thing i ever said about the fucking Twat
Yeah, fucking what?
What the fuck does that even mean?
Randy is… what… when was the last time this asshat even wrote any code, much an less engine?
20 years?
No, seriously, when actually was the last time he wrote any code?
He founded Gearbox in 99… and by 2005, they liscensed UE 3… prior to that, they’d been working with UE2… and Source…
I think you have to back prior to Gearbox, to Duke Nukem 3D and Lo Wang, to find somewhere Randy may actually have contributed to game engine code.
In conclusion: Fuck you Randy.
You’d think since 2005 they’d be experienced enough to know how to work with UE but noooo…