Some Modern Examples:
Concord lasted two weeks.
Babylon’s Fall didn’t make it a year.
The First Descendant lost 97% of its players.,
skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",
Skull and Bones has probably shut down
KTLJ is a trainwreck, same with Gotham Knights
Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.
Marathon looks to be a failure
The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn’t even make it past 1 or 2 years
Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.
I mean, how can anyone on earth justify playing more than one live-service game? And if you’re going to play one, you’re going to play the one that always has players and that you and everyone else knows how to play. Like Highlander, there can be only one. Perhaps Fortnite will stumble one day and another one will take it’s place, but all the gaming companies will have to wait until then.
Live service games are a natural monopoly and therefore need to be nationalized.
You WILL play your state-mandated no-build solo
also nationalize Pokèmon