https://ahwoo.com/store/KPbAA1Au/kitten-space-agency
You can zoom out from a craft to the solar sytem and beyond (interstellar is on the roadmap), and it’s completely smooth and seamless 
Also, I love the cat theme, but I’m very divided if I can ever stomach launching a mission with a crew based on my IRL cats 
After some investigation, I have this to report:
Yep, it’s a pre-alpha.
On my machine (7600X/9060XT with 32 gigs of system ram and 16 of vram) it runs (through Lutris and Proton) real smooth and looks real pretty until it crashes.
It crashes a lot, especially if I move any graphics setting away from their defaults.
Vessels do not have collision with each other yet.
It doesn’t have the magical reaction wheels of KSP, but what it does have is extremely pretty RCS effects.
Yes, it is a bigger scale solar system than KSP, looks like they’re using the real solar system.
Is it RSS scale?
Runs perfectly on linux

I successfully crashed the starter ship into mexico city at several km/s and became a spinning jetwheel of death and distruction, the game is perfect, no updates needed
How did you run it? Proton?
Yeah, proton. First used proton through steam to run the installer. Then I used proton through steam to run the game’s exe. then it yelled at me for not having .net so I used protontricks to take care of that. and then it just worked
I want to name my first crew Cat’n Kirk, Dr. Meowcoy, and Mr. Spawck.
ong its been a decade and i forgot how any of ts works, most i ever did on KSP was crash a rocket onto the moon and then send a second rocket to land and bring my stranded astronaut back to earth like The Martian or some shit, and then successfully landed both of the astronauts back on earth
i was so satisfied with managing to do this that i never launched the game again tbqh

Bold of you to assume I am not too stupid for orbital mechanics
Once you internalize orbiting as falling sideways so fast you miss the ground, you get to say you’re a rocket scientist.
Orbiting is pretty straightforward, so is transferring to a moon or something. Planets are tougher because both are moving instead of one orbiting the other. You need to speed up to go somewhere and you need to slow down to stop there. That’s about the gist.
Serious answer: Scott Manley’s tutorials are a good resource for getting started. If I can figure it out, anyone can!
Also serious answer: repeaditly flying ballistic trajectories into Tel Aviv is always a valid way to play.
Orbiting is easy. Orbiting from one planet to another is also easy if you think of it like firing a gun with a curved trajectory that needs to hit another moving object that is travelling on its own curved trajectory at 87,000km/h
Speed up makes your circle bigger, slow down makes your circle smaller. Try not to miss.
I wanted to make something like this and was getting pretty deep into the weeds trying to add tessellation shaders to Godot and figuring out how to do transformations on the entire ASTER3 GDEM dataset with GDAL. Long story short, it’s a lot easier to sit on my ass and let someone else do it :)
I still have 500GB of digital elevation model tiles sitting on my hard drive just in case I change my mind though.
the kitties better get 9 lives
They’ll have… F9 lives

Can’t wait to try it tn. Idk about the cats, but the game looks good. Ksp is one of my absolute favorites, so I really hope this games turns out well
glad to see they changed from the working title, Pussy Space Agency
The PSA confirming that was really confusing
and completely predictable after that whole fiasco with Kerbal Space Penis
It will be like Oregon Trail, but the cats will be named after diseases like Typhus and Pneumonia
I found a YouTube link in your post. Here are links to the same video on alternative frontends that protect your privacy:










