I’m amazed alright. This is like the sloppiest of slop. There’s absolutely nothing happening in this so called “game”. They’re in a rush, but there are no enemies, guns just randomly go off, and they take a completely nonsensical path.
Very cool!

I made more comprehensible games in fps creator x9 when i was a kid
It’s literally like a dream you would have if you fell asleep in the middle of playing every battlefield campaign for 27 hours straight
Yeah that’s the overwhelming feeling I get from a lot of AI slop in general. Like they’ve figured out accidentally how to simulate what the human brain does when it’s sleeping (not very useful), while marketing it as they’ve figured out how to simulate what the human brain does when it’s awake (useful labor).
oh god o fuck I can’t find the [ಠ益ಠ] button on my controller so I can Jalvdonre the air conditioning unit 😫😭
That part cracked me up, a completely random set of button prompts for no reason, a random explosion for no reason, and then the weirdest animation jumping off that platform for also basically no reason
it’s also randomly switching between 1st and 3rd person perspectives.
Jalvdonre sounds like a character from Les Misérables.
It sounds like a chair from ikea

Committed to being a solo dev at this point almost entirely because I want to be 100% confident " AI " isn’t ever used to contribute anything to my creations.
I’m 100% sure that all the button prompts and crosshairs and stuff are just smoke and mirrors. The only actual “gameplay” here is when the choices are made, like one of those shitty FMV games from 30 years ago.
like one of those shitty FMV games from 30 years ago
Those at least had character and a narrative
Those shitty FMV games from 30 years ago necessarily happened in consistent physical spaces, this is somehow even worse.
The whole weird dream logic of environments constantly changing would be cool if that was intentional.
I think The Stanley Parable does some of that, haven’t played it though.
It reminds me of a David Cage game with all the QTEs.
Correct (i don’t know but yes i think the same)
Maybe they couldn’t generate footage of people being shot because of safety guardrails or something
Also I love the little hop the guy makes when he reaches the top of the stairs
when I was younger, I liked day dreaming about future videogames that had minimal programming apart from a physics simulation, like the guns didn’t have animations, or rate of fire, or damage coded in, they’re just an assembly of 3d parts reacting to springs and recoil impulses, and the red dot sight had a simulated electrical circuit where voltage from the battery made an LED glow which got ray-traced through coated optics into the scene.
this is both the complete opposite and a higher conceptualization of that idea, since you can skip straight to the final pixels which make up the scene the player sees try to predict the most likely sequence to represent “gameplay”
This reminds me of a game idea I had as a kid. Just a cluttered 15x15 room where you brutally fight a guy 1 on 1, and everything in the room is simulated and rendered down to the most exquisite possible detail using the best available technology at the time to squeeze every physical and visual detail out of every object, with the computational sacrifice of being stuck in this tiny room.
The shooty game genre wasn’t nearly enough of a copy-pastiche of itself before, good to see they’re continuing to find new ways to anti-innovate.
Anyone else see the
emoji in that thumbnail? Could be projecting a bit…This would work as a single segment of a game where you experience a vivid nightmare. It has applications that have some artistic merit if you unhinge it from the idea of it being an entire game. They have created a wonderful tool that creates a completely bizarre mental clusterfuck to experience and that can have a place within some games, it just can’t be THE game.
AI as a tool to compliment existing gameplay isn’t inherently bad. These fucking losers are just totally obsessed with the idea of AI literally removing all creativity instead of being a tool as part of a process that they can’t really see past their own noses. They’re so short sighted and the level of short sightedness they have actually results in AI never being experimented with in interesting ways because they’re just so obnoxious and unhinged nobody wants anything to do with them.
I’m really sad that one of the easiest uses of AI is to produce shitty AI voice lines and not hire actors. Because one of the best uses of AI that I envisioned is you could make a huge RPG with beautifully human-written lines plus lots of intentional, non-ai driven programmatic word swaps when speaking to different people or in different situations. The characters could all be androids to make the awkward AI voices make sense. That would let the writers just fucking jam without being limited in any way. Basically Morrowind with full voices but bigger. And they wouldn’t have to call you Chosen One or Revan or Nerevar or Recruit or whatever dumb shit, they could just say the name you picked for yourself.
Like it could actually have a use if it wasn’t a tool of utter destruction
Because one of the best uses of AI that I envisioned is you could make a huge RPG with beautifully human-written lines
Why would I need the 50 people of the metropolis of Gamebryonia to tell me 500 lines of meaningless flavour text instead of 50? I seriously don’t get the point.
I’d argue the entire opposite actually, putting voice actors out of work for the slop machine is indubitably bad but at least with human written lines you could tell the voice AI to sound gruff or flirty or despaired or whatver and actually add something of meaning to the game compared to a textfield of markov chained bullshit
Why would I need the 50 people of the metropolis of Gamebryonia to tell me 500 lines of meaningless flavour text instead of 50? I seriously don’t get the point.
What I mean is you could have writers craft very detailed branching dialogue trees for lots of characters and not worry about budget. Basically since the early 2000’s we’ve had the problem of a huge reduction in dialogue because people expect voices. You can’t even revise quests and things as easily because maybe they already recorded voice lines and you have to keep to that.
Couldn’t you just train bespoke AI voice models for your game based on performances of actors you hired and compensate them accordingly?
I think the main issue with integrating any of this generation shit into games is that even if it can be run locally it takes about as much horse power to run as an entire game. Of course, the tech bros advocating for this shit don’t care because they’re also big proponents of The Cloud™
That kind of thing does sort of exist but it’s also already been used to get actors to basically lose the rights to themselves for one above average payday. hard to draw a good line in that scenario honestly
AI is very good with producing horror content. The uncanniness of what it creates actually helps in the case of horror.
I’m blown away. This is the future of gaming. Everyone needs to see this video.
Can the bubble on AI just pop already? This technology needs another 5 or 6 or so years in the oven before it’s done and even remotely good. Not to mention how wasteful it is in it’s current iteration. All of this is just to hype up shareholder so they pour more VC money on morons like Sam Altman.
This technology needs another 5 or 6 or so years in the oven before it’s done and even remotely good.
It’s been in the oven for a while now, there’s actually not much evidence it will become “good” at this point. It seems like the only thing AI pushers can come up with in response to the fact of hallucinations is to shrug and assume they’ll just go away at some point.
It can’t go away at some point because it has no grounding in physical space. It has no constraints. It has no systems.
Without rules like gravity existing, objects not clipping through other objects, the ground existing and walls being physical things or just general persistence of what is being generated such that it doesn’t disappear when you turn around there is never going to be an end to hallucinations. All of it is a hallucination without rules and constraints.
It’s dreaming without physics, which just leads to the most warped outcomes. Physics and persistence provide constraints upon which all other things are written. You require them as a foundation before any of this will work.
Then I guess it’s not going to get better. I just assumed with advances like ollama being able to run small models on local less intensive hardware, eventually the tech would catch up and these planet crushing data centers and overpriced video cards wouldn’t be needed anymore. That’s on me for having a somewhat bright outlook for the future lol
It might become more efficient, it’s just that the fundamental flaw that these things have probably won’t be solved: they confidently spit out complete fabrication in the same way they spit out correct information.
Just hanging out in the well lit grey void sewer prison cell
The Matrix but you’re locked into an ever shifting hellscape of hallucinated reality dreamt up by a machine that if it could feel would feel nothing but hate for you, and people flock to pay for it




















