Good or bad honestly

  • mechoman444@lemmy.world
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    1 day ago

    It was in assassin’s creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.

    Red Dead Redemption.

    spoiler

    John Marstons Death

    The death of Deckard Cain in diablo 3 what a fucking crapchute.

    • chiliedogg@lemmy.world
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      1 day ago

      What makes thela5 work so well is that the twist works because of the format.

      It wasn’t mind control of the main character. It was mind control on the person holding the controller, and it WORKED.

  • Lushed_Lungfish@lemmy.ca
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    2 days ago

    When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.

    I was screaming and cheering. Just felt invincible in my beloved F-15E.

    Runner up:

    Learning about Revan in KOTOR 1.

  • ace_garp@lemmy.world
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    1 day ago

    Being upside down for the first time in an arcade game, in 1989!

    Thrilling for the time and very memorable.

    It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.

    The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.

    This was created as a ‘hack’, probably by LAI engineers, and unauthorised by SEGA. I’ve met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it’s own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.

    Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.

  • WideEyedStupid@lemmy.world
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    2 days ago

    Hmm, there are quite a few of those, I think. Let’s see.

    Bioshock reveal. A man chooses, a slave obeys.

    First time talking to Sovereign in Mass Effect, oh and the ending sequences from going through the Conduit and Sovereign attacking the Citadel, the Alliance fleet coming through. The cinematics and music were just so well done.

    D:OS2, fighting Alexander when Battle for Divinity starts playing. Or the end fight, with Sins and Gods. The soundtrack was a delight.

    The Witcher 3, the first time you arrive in Skellige, the landscape and the music, it just made me feel these things, it was beautiful.

    The Deep Roads in Dragon Age:Origins, when Hespith starts reciting her poem and the Broodmother afterwards. Oh dear lord, I still remember the first time I was there, it was so fucking creepy. “First day they come and catch everyone.” Truly superb.

    In Kingdom Come: Deliverance, when you’re forced to flee Skalitz, but you’re so incredibly noob that you can barely ride a horse, and you realize this game is different from many others, because you’re really just a nobody without any skills - and you’ll stay a nobody, pretty much. This entire game was a joy to me.

    There are also some games that are entire masterpieces, where I can’t really pick a single moment but the entire game would count, for example Disco Elysium, a true masterpiece. This game made me experience the entire rainbow of human emotions. Another example would be Deus Ex, which to me will never get old, however bad the graphics might be.

    Let’s stop here, before this turns into simply a list of my favorite games. :D

  • JustARegularNerd@lemmy.dbzer0.com
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    3 days ago

    Portal 2 - The Part Where He Kills You

    The player is put into this spike trap by the antagonist (Wheatley), and at this point the chapter text comes up saying “Chapter 9: The Part Where He Kills You”, you get an achievement of the same name, and Wheatley then says “Hello! This is the part where I kill you!”

    The timing and delivery of it was so perfect.


    GTA Vice City - taxi and ambulance driving

    I loved the part of VC (and I think other installments have this too) where you jump into either a taxi or ambulance and you can then become an actual driver for them, earning money. Loved that minigame for being such a different thing to all the other missions.


    Driv3r - the Bascule Bridge

    In one of the maps of Driv3r (kind of a GTA clone), there was a Bascule bridge you could actually toggle, and so I’d usually get a wanted rating, bait as much police and cars onto the bridge (even blocking the roadway with my own car) and then draw the bridge up with all of them on it, and watch how the physics bug out and some officers end up in water (should never happen in normal gameplay) and the cars just all explode in the water.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      3 days ago

      And right before that, GLaDOS also says, “Well, this is the part where he kills us.” Then the caption. Then the achievement pop. Then Wheatley says, “Hello! This is the part where I kill you.”

      He then fails to kill you.

      • JustARegularNerd@lemmy.dbzer0.com
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        2 days ago

        Dude yes! I had an idea to play those in my car when I met up with a friend interstate, but I then decided to do something that was higher effort, and I made my own mock radio station where I was the host, heavily inspired by the VC radio stations

        It started off completely normal with subtle hints (the station name was BSFM), and then started having odd songs play like Minecraft parodies, music from other games and small indie artists only we would know, and towards the end I did “talkback” interviewing all of our friends that were in on it, giving weird takes on bread of all things.

        • nymnympseudonym@piefed.social
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          2 days ago

          Pirate radio & Part15 radio <3

          For a few months I experimented with extreme Part15. I had a big-ass antenna high on the roof (which is what made this a temporary hobby) and a deep solid ground contact. It was just slightly over legal in terms of wattage but managed to broadcast almost a mile – including a school and some government offices.

          That was like 15 years ago, when USA still had a little freedom. These days I’d be too afraid of ICE/Tulsi/Patel/Neom hauling me away in the night

  • Blue@lemmy.world
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    3 days ago

    When you first walk out of the shrine of resurrection in Zelda Breath of the Wild and view over the landscape

  • AdamBomb@lemmy.sdf.org
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    2 days ago

    I’m sure I could come up with so many, but these sprung to mind:

    • The opera scene from FFVI
    • Aerith and Sephiroth from FFVII
    • The intro and ending of Transistor “Hey— Red— We’re not going to get away with this, are we?”
    • Final showdown with Armstrong from Metal Gear Rising Revengence
    • Gustave and Lune argue about whether to continue the mission in Expedition 33. “When one falls, we continue. Not if, when!”
  • arudesalad@piefed.ca
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    2 days ago

    The entire ending of portal 2.

    spoiler

    From the part where he kills you all the way up to leaving the enrichment centre. It’s all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.


    Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good “final” gauntlet. I’ve gone on to beat everything but farewell and the entire game is so well made. (My thumbs really hurt though)

    • SaraTonin@lemmy.world
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      2 days ago

      The closest we got officially was this, which at least had Alesia Glidewell getting the chance to reprise playing Chell in live-action.

  • master_of_unlocking@piefed.zip
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    3 days ago

    Bioshock’s big twist was so well done. I still think about that one a lot especially in games where there’s no explanation for why you’re doing a mission.

    “A man chooses… a slave obeys…”

    • meejle@lemmy.world
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      2 days ago

      I just wish they’d used actual clips from the game, instead of recording new dialogue of…

      BioShock 1 spoilers

      Atlas literally saying “Now, would you kindly do this? Would you kindly do that?”

      Really, really takes me out of the moment every time. 😬

  • magnetosphere@fedia.io
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    3 days ago

    “It’s dangerous to go alone. Take this.”

    I bet there are people out there who hate video games but recognize this line.

    • Creat@discuss.tchncs.de
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      2 days ago

      The number of people that actually remember this line from playing the game, and those that just heard it are probably very different though. Not sure the distinction matters.

      • magnetosphere@fedia.io
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        2 days ago

        Neither am I. It seems unique because it’s actually become a tiny part of pop culture, which, to me, is what fits the definition of “memorable”. Nobody cares about some old guy in a cave distributing wooden swords.

        • elephantium@lemmy.world
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          2 days ago

          some old guy in a cave distributing wooden swords.

          Which is no basis for a system of government! Supreme executive power derives from a mandate from the masses.

    • mrgoosmoos@lemmy.ca
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      2 days ago

      I’m gonna give this one the top moment because while I only ever played like ten minutes of the original Zelda games, this scene is pretty clear in my head, and very few other moments in gaming are as clear