Good or bad honestly

  • JustARegularNerd@lemmy.dbzer0.com
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    4 days ago

    Portal 2 - The Part Where He Kills You

    The player is put into this spike trap by the antagonist (Wheatley), and at this point the chapter text comes up saying “Chapter 9: The Part Where He Kills You”, you get an achievement of the same name, and Wheatley then says “Hello! This is the part where I kill you!”

    The timing and delivery of it was so perfect.


    GTA Vice City - taxi and ambulance driving

    I loved the part of VC (and I think other installments have this too) where you jump into either a taxi or ambulance and you can then become an actual driver for them, earning money. Loved that minigame for being such a different thing to all the other missions.


    Driv3r - the Bascule Bridge

    In one of the maps of Driv3r (kind of a GTA clone), there was a Bascule bridge you could actually toggle, and so I’d usually get a wanted rating, bait as much police and cars onto the bridge (even blocking the roadway with my own car) and then draw the bridge up with all of them on it, and watch how the physics bug out and some officers end up in water (should never happen in normal gameplay) and the cars just all explode in the water.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      4 days ago

      And right before that, GLaDOS also says, “Well, this is the part where he kills us.” Then the caption. Then the achievement pop. Then Wheatley says, “Hello! This is the part where I kill you.”

      He then fails to kill you.

      • JustARegularNerd@lemmy.dbzer0.com
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        3 days ago

        Dude yes! I had an idea to play those in my car when I met up with a friend interstate, but I then decided to do something that was higher effort, and I made my own mock radio station where I was the host, heavily inspired by the VC radio stations

        It started off completely normal with subtle hints (the station name was BSFM), and then started having odd songs play like Minecraft parodies, music from other games and small indie artists only we would know, and towards the end I did “talkback” interviewing all of our friends that were in on it, giving weird takes on bread of all things.

        • nymnympseudonym@piefed.social
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          3 days ago

          Pirate radio & Part15 radio <3

          For a few months I experimented with extreme Part15. I had a big-ass antenna high on the roof (which is what made this a temporary hobby) and a deep solid ground contact. It was just slightly over legal in terms of wattage but managed to broadcast almost a mile – including a school and some government offices.

          That was like 15 years ago, when USA still had a little freedom. These days I’d be too afraid of ICE/Tulsi/Patel/Neom hauling me away in the night

    • chiliedogg@lemmy.world
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      2 days ago

      What makes thela5 work so well is that the twist works because of the format.

      It wasn’t mind control of the main character. It was mind control on the person holding the controller, and it WORKED.

  • Blue@lemmy.world
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    4 days ago

    When you first walk out of the shrine of resurrection in Zelda Breath of the Wild and view over the landscape

  • WideEyedStupid@lemmy.world
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    3 days ago

    Hmm, there are quite a few of those, I think. Let’s see.

    Bioshock reveal. A man chooses, a slave obeys.

    First time talking to Sovereign in Mass Effect, oh and the ending sequences from going through the Conduit and Sovereign attacking the Citadel, the Alliance fleet coming through. The cinematics and music were just so well done.

    D:OS2, fighting Alexander when Battle for Divinity starts playing. Or the end fight, with Sins and Gods. The soundtrack was a delight.

    The Witcher 3, the first time you arrive in Skellige, the landscape and the music, it just made me feel these things, it was beautiful.

    The Deep Roads in Dragon Age:Origins, when Hespith starts reciting her poem and the Broodmother afterwards. Oh dear lord, I still remember the first time I was there, it was so fucking creepy. “First day they come and catch everyone.” Truly superb.

    In Kingdom Come: Deliverance, when you’re forced to flee Skalitz, but you’re so incredibly noob that you can barely ride a horse, and you realize this game is different from many others, because you’re really just a nobody without any skills - and you’ll stay a nobody, pretty much. This entire game was a joy to me.

    There are also some games that are entire masterpieces, where I can’t really pick a single moment but the entire game would count, for example Disco Elysium, a true masterpiece. This game made me experience the entire rainbow of human emotions. Another example would be Deus Ex, which to me will never get old, however bad the graphics might be.

    Let’s stop here, before this turns into simply a list of my favorite games. :D

  • mechoman444@lemmy.world
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    2 days ago

    It was in assassin’s creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.

    Red Dead Redemption.

    spoiler

    John Marstons Death

    The death of Deckard Cain in diablo 3 what a fucking crapchute.

  • master_of_unlocking@piefed.zip
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    4 days ago

    Bioshock’s big twist was so well done. I still think about that one a lot especially in games where there’s no explanation for why you’re doing a mission.

    “A man chooses… a slave obeys…”

    • meejle@lemmy.world
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      3 days ago

      I just wish they’d used actual clips from the game, instead of recording new dialogue of…

      BioShock 1 spoilers

      Atlas literally saying “Now, would you kindly do this? Would you kindly do that?”

      Really, really takes me out of the moment every time. 😬

  • magnetosphere@fedia.io
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    4 days ago

    “It’s dangerous to go alone. Take this.”

    I bet there are people out there who hate video games but recognize this line.

    • Creat@discuss.tchncs.de
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      3 days ago

      The number of people that actually remember this line from playing the game, and those that just heard it are probably very different though. Not sure the distinction matters.

      • magnetosphere@fedia.io
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        3 days ago

        Neither am I. It seems unique because it’s actually become a tiny part of pop culture, which, to me, is what fits the definition of “memorable”. Nobody cares about some old guy in a cave distributing wooden swords.

        • elephantium@lemmy.world
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          3 days ago

          some old guy in a cave distributing wooden swords.

          Which is no basis for a system of government! Supreme executive power derives from a mandate from the masses.

    • mrgoosmoos@lemmy.ca
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      3 days ago

      I’m gonna give this one the top moment because while I only ever played like ten minutes of the original Zelda games, this scene is pretty clear in my head, and very few other moments in gaming are as clear

  • Boomer Humor Doomergod@lemmy.world
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    4 days ago

    The first time a Reaper Leviathan attacks you in Subnautica.

    The first time you launch a rocket in Factorio.

    The first time you do a bunch of stuff in KSP.

    • Weirdfish@lemmy.world
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      3 days ago

      Landing on the Mun was the first time I’ve ever jumped out of my chair and done a victory dance while gaming.

      All of these are great picks. I’ll add:

      “It had to be me, someone else might have gotten it wrong.”

      • mic_check_one_two@lemmy.dbzer0.com
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        3 days ago

        ”It had to be me, someone else might have gotten it wrong”

        This is even worse if you take the Renegade action, which tries to stop him from going up the tower to launch the cure. Shepard whips out a heavy pistol and shoots him as he’s getting into the elevator. He dies before ever being able to trigger the launch. But Shepard doesn’t just whip out any pistol. Shepard doesn’t even whip out the pistol you currently have equipped. No, that wouldn’t have enough symbolism…

        Shepard specifically uses the M-6 Carnifex Hand Cannon. If you think back to when you first met him on Omega, he was the one who originally gave Shepard that gun.

    • Boozilla@lemmy.world
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      3 days ago

      Can’t remember which edition of Fallout it was, but my first Deathclaw encounter was almost as scary as the Reaper Leviathan. But RL still wins.

      • mic_check_one_two@lemmy.dbzer0.com
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        3 days ago

        Yeah, the game is designed in a way where your first encounter with a Reaper is probably going to be when you’re in a Seamoth. And you probably won’t have the electric shock module to shake the reaper off. It’s the best combo of “let the player potentially escape the attack” and “make the player feel completely powerless to fight back.” It’s also a great reminder that there is always a bigger fish, because the player usually feels pretty confident with cruising around after they build their first Seamoth.

  • Lushed_Lungfish@lemmy.ca
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    3 days ago

    When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.

    I was screaming and cheering. Just felt invincible in my beloved F-15E.

    Runner up:

    Learning about Revan in KOTOR 1.

  • Menschlicher_Fehler@feddit.org
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    4 days ago

    The first zombie in Resident Evil.

    That uuh… thing that happens to Aerith in Final Fantasy 7.

    Max Payne 3 in the airport level when Tears by Health starts playing.

    Leaving the vault in Fallout 3.

    The end of season 1 of Telltale’s Walking Dead.

    • papalonian@lemmy.world
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      3 days ago

      Season 1 of TWD was the first video game to make me cry. And I actually bawled my eyes out, too. It was pretty dramatic.