At least Sekiro has a fake forced loss and then no real forced loss, I’m pretty sure.
Bloodborne also has sort of an interesting approach where it has elements predicated on you dying once by a certain point but you can just not die.
And even with Seath, at least the death is to set up being in jail, which I think is cool even if handled clumsily. That’s something else Bloodborne improves on.
Sheath The Scaleless can fuck off too
I was just about to praise dark souls for letting you kill the asylum demon if you’re good enough, but that’s true. You have to die to seath anyway.
At least Sekiro has a fake forced loss and then no real forced loss, I’m pretty sure.
Bloodborne also has sort of an interesting approach where it has elements predicated on you dying once by a certain point but you can just not die.
And even with Seath, at least the death is to set up being in jail, which I think is cool even if handled clumsily. That’s something else Bloodborne improves on.
Yeah but in return you get a useless weapon