• Mardoniush [she/her]@hexbear.net
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    7 hours ago

    Shocking that x-2 doesn’t break 50% but also that VI is so low given that the main character is a woman (that said a fairly terse one) and another one sings an entire aria.

  • mononoke@lemmy.sdf.org
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    8 hours ago

    FFXIV does not have proper statistics, but it does have a very large page of analysis, and I have a definitely unbiased opinion that it would score well. There are more “neutral” characters than one would expect, and a lot of them in an almost gender-fucky sort of way? Which is very cool. XIV stays winning.

  • Carl [he/him]@hexbear.net
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    11 hours ago

    wild to think that x-2, xiii and xiii-2 all have more male than female dialogue, makes me think that maybe there’s an error in the data.

  • micnd90 [he/him,any]@hexbear.net
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    11 hours ago

    This doesn’t seem right for X-2. All three party members are female, the villain for the first couple arcs (LeBlanc) is female. Just by glancing at the script there is not a whole lot of male dialogues

    https://www.neoseeker.com/finalfantasyx2/faqs/69600-final-fantasy-x-2-script.html

    Maybe Brother’s word count is double-counted? Brother speaks in Al Bhed and the subtitle would show both the Al Bhed and English translation

    • Demifriend [she/her]@hexbear.netOP
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      11 hours ago

      It looks like the scraper python script pulls the game script from here: https://www.ffcompendium.com/h/faqs/ffx2scriptaschthehated.txt

      I’m not familiar with X-2 or their method for parsing the game script, but the project doesn’t look too hard to set up and you can submit issues on their GitHub so if you want to take a look I would say go for it. If they made a mistake I’m sure they would like to know

      • micnd90 [he/him,any]@hexbear.net
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        6 hours ago

        Looks like all Al Bhed dialogues might be double counted. The script there contains:

        Brother: Duu cmuf! (Too slow!)

        Brother: Cbrana fyja yhymocec lusbmada! (Sphere wave analysis complete!)

        Brother: Haqd cdub: Gagazet! (Next stop: Gagazet!)

        Gippal: E ryja ymnayto ehdanjeafat people. (I have already interviewed people.) Uha uv oui kioc dyga ujan. (One of you guys take over.)

  • Carcharodonna [she/her]@hexbear.net
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    14 hours ago

    I agree the core issue is less female characters of course, but I also know that JRPGs tend to be plagued by long-winded male monologues, especially from villains.

    EDIT: Was just thinking, I’d be curious to know how Chrono Trigger holds up regarding this. I remember the game having pretty great writing for the female characters and even had an openly non-binary gender non-conforming character which was neat for a 90’s SNES game.

    • Demifriend [she/her]@hexbear.netOP
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      13 hours ago

      Chrono Trigger is in their dataset, I was curious as well and went to check:

      • 13.7% (31 / 226) of characters are women
      • 35.7% (13,571 / 37,982) of words spoken by women
      • 37% (5,021 / 13,564) of sentences spoken by women
      • 38.1% (1,638 / 4,187) of lines spoken by women

      I thought it was interesting as well that 51 of the 226 characters were classified as neutral. Probably because of all the monsters and Nu? But I’m not sure.

      • Carcharodonna [she/her]@hexbear.net
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        13 hours ago

        Probably a combination of robots and monsters, in addition to Flea

        Thanks for pulling this data btw! I guess 38% isn’t bad relative to other JRPGs but I would’ve thought it might be a bit higher given how many prominent female characters there are in that.

        • Carl [he/him]@hexbear.net
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          11 hours ago

          prominent female characters

          This is the next question I’ve got, maybe the bulk of the difference is in minor NPCs who have 1-3 lines of dialogue each.

      • WhatDoYouMeanPodcast [comrade/them]@hexbear.net
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        10 hours ago

        My brain is not doing critical thinking right now. Does that mean women are overrepresented in dialogue because they speak more than the % of characters that are women? That can’t be right because you’d never expect all speaking roles to be equal. What can you interpret from that data point?

        • Demifriend [she/her]@hexbear.netOP
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          9 hours ago

          OK, so again I got curious and went to take another look, and there’s also a stats_by_character.csv file in their repo. So I just went and found the numbers for each of the party members and added it up to see how that changes the stats.

          Character Lines Words Sentences
          Crono 193 (9.4%) 324 (2.5%) 348 (5.8%)
          Frog 281 (13.8%) 1,824 (13.9%) 929 (15.4%)
          Robo 279 (13.7%) 2,305 (17.6%) 898 (14.9%)
          [Spoiler!] 129 (6.3%) 1,054 (8%) 568 (9.4%)
          All Men 882 (43.2%) 5,507 (42%) 2,743 (45.6%)
          Marle 472 (23.1%) 2,912 (22.2%) 1,285 (21.4%)
          Lucca 442 (21.7%) 3,289 (25.1%) 1,294 (21.5%)
          Ayla 244 (12%) 1,402 (10.7%) 696 (11.6%)
          All Women 1,158 (56.8%) 7,603 (58%) 3,275 (54.4%)
          Totals 2,040 13,110 6,018

          Women party members making up the majority of dialogue makes sense to me since Marle and Lucca are both introduced so early and make up a large share of the total. Again makes me curious what it would look like if we expanded the pool a bit to just exclude unnamed characters. I get the feeling it would shift back towards men making up the majority of dialogue, but that’s just vibes. Side note, I find it really strange that Crono has almost 10% of the lines, but the links to the scripts they used don’t appear to be working for me so I can’t check what they count as a Crono line. My guess is dialogue choices are attributed to Crono? But even then that seems surprisingly high. In any case, I figured I should include it to be consistent with their data. This is pretty interesting to me though so I might try setting their project up locally later so I can mess with the data some more.

          • Carcharodonna [she/her]@hexbear.net
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            6 hours ago

            Again makes me curious what it would look like if we expanded the pool a bit to just exclude unnamed characters. I get the feeling it would shift back towards men making up the majority of dialogue, but that’s just vibes.

            There are still quite a few important non-party characters who are female I think. Queen Leene, Schala, Queen Zeal, Queen Azala, off the top of my head. The gurus and characters like The Chancellor, Ozzie have a lot of dialog too though from what I remember.

        • Demifriend [she/her]@hexbear.netOP
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          10 hours ago

          I don’t think I can answer with any confidence, but my guess is that most of the minor NPCs with only a little dialogue are men. So even though men make up an overwhelming share of all characters, the women that are in the game play a more prominent role on average. I’d be really curious to see this recalculated with just, say, named characters to see how much the data shifts and if my guess is on point at all.

  • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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    15 hours ago

    “I wish FF4 had more feeeeeemale (quark) dialogue”

    [A FINGER ON THE MONKEY’S PAW CURLS]

    The Magus Sisters now have an unskippable 45-minute FMV cutscene


    Seriously, though; what the hell is with Rosa’s abject lack of characterization? I guess you could blame the lack of space on the ROM, especially if some stuff was cut from the English translations, but even then I really doubt Ted Woolsey had all that much to work with. I’m not mad, just disappointed. Be better, 1990s Japan.