I heard “You’re supposed to just run past those guys” way too many times, and if a game is designed to make you need to do that, it doesn’t seem as if it was designed well.
I mean that doesnt bother me much, reminds me of resident evil 2, saving your bullets and shit. I just cannot get the hang of the combat and when I do it’s not fulfilling for me like it seems to be with other people.
Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.
I heard “You’re supposed to just run past those guys” way too many times, and if a game is designed to make you need to do that, it doesn’t seem as if it was designed well.
I mean that doesnt bother me much, reminds me of resident evil 2, saving your bullets and shit. I just cannot get the hang of the combat and when I do it’s not fulfilling for me like it seems to be with other people.
Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.