Hey Dungeoneers, it’s been a couple of months since the last patch for v3.2, so it’s time to an update!
Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I’ve decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it’s ready for beta right now!


So I’m unsure if this was in before the test and I’m just oblivious or if it is new.
I enchanted my armor with swiftness and it sparkles when I move now. It is…really strikingly visible. It’s distracting. Anyway to lower that? Or I can just try and change the enchantment, lol.
The sparkles are a new visual effect to let you know the glyph is working. I don’t intent to put in a setting to change it but if people do find it annoying the effect can easily be toned down.
It’s a lot for swiftness, turns one into a sparkly whirl! Which not exactly bad, can be a lot when running around sometimes!
Currently swiftness generates 1 + (armor level)/5 particles per tile that you move. Any less than 1 and the effect is made pointless as you wouldn’t have a consistent indicator.
>>> for i in range(0,21): print("{}: {:.2f} {:.2f} {:.2f}".format(str(i).zfill(2),(1+i)/5,math.log10(1+i),math.log(1+i,4))) ... 00: 0.20 0.00 0.00 01: 0.40 0.30 0.50 02: 0.60 0.48 0.79 03: 0.80 0.60 1.00 04: 1.00 0.70 1.16 05: 1.20 0.78 1.29 06: 1.40 0.85 1.40 07: 1.60 0.90 1.50 08: 1.80 0.95 1.58 09: 2.00 1.00 1.66 10: 2.20 1.04 1.73 11: 2.40 1.08 1.79 12: 2.60 1.11 1.85 13: 2.80 1.15 1.90 14: 3.00 1.18 1.95 15: 3.20 1.20 2.00 16: 3.40 1.23 2.04 17: 3.60 1.26 2.08 18: 3.80 1.28 2.12 19: 4.00 1.30 2.16 20: 4.20 1.32 2.20