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  • Damarcusart [he/him, comrade/them]@hexbear.net
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    8 days ago

    and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.

    That is basically every single 40K game ever though, they have access to tens of thousands of planets worth of vehicles and arms but can’t use them because of reasons.

    • barrbaric [he/him]@hexbear.net
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      7 days ago

      Dawn of War Dark Crusade did actually have a spaceport as one of the tile bonuses. IIRC it let you move troops to non-adjacent territories. Soulstorm had multiple planets though IIRC you used webway to travel between them instead of ships.

      Gladius has the flyers and I think you could teleport some units (maybe it was necrons-only?).

      • Damarcusart [he/him, comrade/them]@hexbear.net
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        7 days ago

        Yeah, and Gladius has orbital drops for Space Marines as well. Which I don’t think would be all that different in a TW game from the summoning abilities in Warhammer. The scope and scale of 40K has never been the focus of any of the games, since the actual scope of 40K is literally just a joke and isn’t supposed to make sense.

        • barrbaric [he/him]@hexbear.net
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          7 days ago

          Sure, a hypothetical TW40k was never going to be more than one planet (or maybe, depending on the new engine’s map coordinate system, a system at most), but if all “deep strike abilities” end up just being The Menace Below or vanguard deploy, it’d be pretty disappointing imo.