I think the economy building part of TW would be enough to differentiate the two, especially since it won’t be a game where you have “your” army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.
And TW doesn’t really have a points system, just a unit limit and upkeep costs, though I’m sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.
I think the economy building part of TW would be enough to differentiate the two, especially since it won’t be a game where you have “your” army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.
And TW doesn’t really have a points system, just a unit limit and upkeep costs, though I’m sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.