I’m curious what you guys have to say about this. Are there any games you consider perfect? Can a game even be perfect?

My example of a perfect game is always Portal 1. Portal 2 has more going on, but in 1 there just isn’t anything to shave off. From start to end, there is nothing I’d change about the game. It’s short, infinitely replayable, great pacing. I like Portal 2 a lot in concept, in concept it should be a perfect sequel, but it just doesn’t keep the extreme tightness of the original game.

  • ItsPequod [he/him]@hexbear.net
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    1 year ago

    Outer Wilds is my favorite game, it’s just so tight between the narrative and the gameplay, there’s not a second wasted and everything ties together appropriately and it doesn’t overstay it’s welcome so long as you’re moderately competent at the sleuthing. Better yet is the DLC they released was equally satisfying while remaining a standalone narrative with it’s own themes and mechanics, while still managing to tie in nicely with the base game narrative. I would suggest holding off on playing it until you’ve completed the OG, but theoretically you could do it anytime during the playthrough.

    I guess the only downside I can think of is re-playability, being a mystery/puzzle game once you’ve acquired the prerequisite knowledge it’s a bell that cannot be un-rung and experienced again with the same novelty. Maybe someday I’ll go back, but until then I’ll suffice with the tear-jerking OST of both game and DLC, as I’m reminded of the most humanistic and existential game I’ve ever played.

  • Gosplan14_the_Third [none/use name]@hexbear.net
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    1 year ago

    Half-Life (1998), Deus Ex (2000), GTA San Andreas (2004)

    All three games that are great writing, plot and gameplay wise, while also being actually finished (which is shockingly uncommon among the GOAT games)

  • Awoo [she/her]@hexbear.net
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    1 year ago

    Depends on the goal of the game surely?

    Portal is a gamey game. It’s a good game but it’s not a deep rich story or work of art that will give you complex emotions. It demonstrates excellent mechanics that it executes very well and packages inside an amusing environment that suits it. The execution is great.

    Journey made me feel things I didn’t know a game could achieve.

  • SerLava [he/him]@hexbear.net
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    1 year ago

    HADES

    HADES YOU HAVE TO PLAY HADES.

    It’s the closest a game ever got to perfection without being some barebones abstraction like Tetris or something.

    • ButtBidet [he/him]@hexbear.net
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      1 year ago

      So leftist Twitch streamer said something like “it’s like weebs, but for Greece” and that always stuck with me. But ya, it’s been me favourite game in the last maybe ten years.

    • BmeBenji@lemm.ee
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      1 year ago

      I really enjoyed Bastion and have been meaning to get around to Transistor which has been sitting in my library for years now. Is Hades much better than Transistor or Bastion?

  • Acute_Engles [he/him, any]@hexbear.net
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    1 year ago

    StarCraft brood war is the perfect convergence of bugs and intentionally difficult mechanics that kicked off the entire e sports industry and it consumed my entire teenage years.

    Diablo 2 similarly was a perfect accident by Blizzard. I can go back and play it or the remaster any time and have a good time, even if the remaster has new questionable content

    • AFineWayToDie [he/him]@hexbear.net
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      1 year ago

      Diablo 2 similarly was a perfect accident by Blizzard. I can go back and play it or the remaster any time and have a good time, even if the remaster has new questionable content

      D2 was a balance disaster, but the game itself was perfectly playable with each class. You just couldn’t compete on the ladders against the CCB WW babas and the Burritozons and the FW sasas sojsojsojsojsoj.

  • BmeBenji@lemm.ee
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    1 year ago

    I read the title and got halfway through the first lil paragraph and the word “Portal” immediately popped into my head lol.

    Otherwise, I think Titanfall 2 has the perfect FPS campaign. Just like Portal, it’s fun, replayable, fat free, and every level is exciting and finds a way to surprise you. The story is far from original but it’s told so well because of the fact that it’s an interactive video game and the two main characters are supposed to be the player and a robot so their relationship is defined essentially like the player’s relationship to the game. It’s not as approachable as Portal since the controls have more depth and complexity, but that’s why I said it’s the perfect FPS campaign.

  • invalidusernamelol [he/him]@hexbear.net
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    1 year ago

    I think a perfect game is just a game that successfully accomplishes it’s story or mechanical goals.

    Rainworld, Stellaris, AoE2, StarCraft, Disco Elysium, and Doom (the OG one) all come to mind as games that had a very clear vision and accomplished them.

  • fanbois [he/him]@hexbear.net
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    1 year ago

    Zelda - A link to the past: Set the Zelda formula for the next two decades. Aged imho better than OoT, because it stayed within the capabilities of the SNES and the pixelart is timeless. Wonderful vibes, great pacing and just so much fun.

      • neo [he/him]@hexbear.net
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        1 year ago

        There are some games that fit that format I think. Four Swords Adventures. Link’s Awakening. I have that Link’s Awakening DX HD fan game downloaded and I only tested it for a a minute but it was super impressive.

  • 7bicycles [he/him]@hexbear.net
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    1 year ago

    My measure of how good a game is is mostly whether it provides an experience that utilizes the interactivity of video games to tie into other parts of the medium and therefore: Far Cry 2 and S.T.A.L.K.E.R.: Shadow of Chernobyl.

    A game can just be a plaything, Tetris is good, but for it to be perfect I believe it needs to be more than the sum of its parts.

    • axont [she/her, comrade/them]@hexbear.net
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      1 year ago

      you might have to elaborate on how you mean

      I vaguely understand that Far Cry 2 is using things like player expectations of enemy patrols. Like enemies are so prevalent and respawn so quickly it’s some kind of something to draw the player into frustration over endless conflict. I haven’t read much about Far Cry 2, but that’s always the impression I got from it. It’s presenting a situation where human life is very disposable. You end up working for every side in a conflict and the only winners are the arms dealers you buy stuff from.

      Far Cry 3 I felt like handled this theme a lot better, and did something most games are afraid to do. Your character starts as a normal guy, but after becoming powerful enough to slaughter hundreds of enemies, he develops a deranged god complex. He’s a scared college guy at the start. By the end of the game he’s a snarling murderer who cackles madly at his enemies. That’s the only type of personality that would arise from someone performing all those in-game actions

      • 7bicycles [he/him]@hexbear.net
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        1 year ago

        Far Cry 2 paints a very grim picture of conflict and especially Soldiers of Fortune, like you are. You start out with “good” intentions, killing an Arms dealer who keeps the conflict going, but once you fail that you basically start immediatly working for both factions, killing wantonlessly and causing destruction. All your mission objectives are like “Destroy the crops” or “Steam medicinal supplies”, and it never even changes anything. Your merc friends might give you extra objectives, like “Hey man, do me a favour and do some other bad shit while you’re there”

        And it doesn’t get you anything, except more gear, to cause more destruction, that also never has a point or changes anything. The only thing that could be argued is good for anyone involved is the missions to refill your malaria pills, where you trade passport papers for malaria pills so refugees can get out of the country that you’re currently fucking up, and even that’s a coercive deal with the devil from the point of the priests who organize it.

        And everything ties into it. The fire mechanics, that spread - in unwanted ways - when you use certain guns. Your weapons all decay. You’re, depending on difficulty, rather squishy yourself and the healing animations show you doing grueling stuff to yourself. All the pain and death and destruction, only for a day to go by and the next set of soldiers to stand guard at a checkpoint - and that to me, is the important point. The themes of the game are interwoven into basically every facet of the game.

        At the end:

        spoiler

        The few buddies you have in this world, the other mercs, who did probably save you a lot of times over the playtime and vice versa and as such are the only people you could possibly feel a connection to, all turn on you to kill you over money. Now you learn it would’ve been smarter to take them all out through getting them in danger for you and letting them die. And then you team up with the Jackal to help some refugees out safely and you die, intentionally, doing it and it just cuts to black. Depending on your choices you may get a bit of text that says there’s now 2 million displaced peoples (that you helped displace), but surprisingly little casualties among them due to your action, a final redeeming act

        By the end, it’s a power fantasy, but it’s empty on all accounts, which is great!

        Far Cry 3 tried this and fell flat on it’s ass trying it because none of the other elements of the game weave into it. It just tries to at the end subvert it by saying “aha, got you!” as per power fantasy but it’s too good of a power fantasy that’s too fun for that to have any meaning. I am pretty much the actual god of war, nearing magic powers for combat, of course me / the player character is into it, it’s easily explained by the Nietzsche Quote in the first 15 minutes of your previous games, you hacks! If you want your power fantasy subversion to have meaning you can’t just make a bona-fide power fantasy and then turn it around at the end, you have to be willing to offend the players seeking such experiences a bit.