obviously not paul bunyan specifically, just the broad “second act is realizing you’re being mislead and used for evil, third act is rampaging through your former allies”
obviously not paul bunyan specifically, just the broad “second act is realizing you’re being mislead and used for evil, third act is rampaging through your former allies”
i could swear i’ve played a game with a similar narrative progression but i can’t for the life of me remember what it was
how many of those just died because the target audience is already taken? like warframe already exists i don’t need anthem or tfd
oh god i beat it and it isn’t the last one
AI War: Fleet Commander
FUCK i almost made it through un-called-out
are china and japan new to this version or am i thinking of a different game? i only remember greek, norse, and egyptian factions
edit: nvm looks like i just never knew about the dlc lol
oh no my thing was beating kolmi a couple times and then getting sidetracked forever making mods
one day noita will take hold of me again, it’s not today but i can’t wait
picked Curse of the Dead Gods back up, pushed through the tier 3 temples and now working on the last one
never did play her much myself, too weapons-platformy for my tastes, but the 1 becoming a grouping tool is an enticing change i want to try out eventally
it’s been a hot minute since i’ve played, how’s the valkyr rework?
ngl this is like the perfect uncanny valley of so-stupid-it’s-actually-awesome, like the tall exeggutor or dunsparce evo
hell yeah roguelites, here’s a list of action ones since i don’t have any turn-based ones under my belt to recommend
Risk of Rain, Enter the Gungeon, Wizard of Legend, Nuclear Throne, Crypt of the Necrodancer (actually this one technically has a turn-based mode if you play as Bard, otherwise it’s a rhythm game)
mash the “posterize” button until it has the right number of colors
i think it’s valid to ask for successes to come in chains, like as a check that i’ve been properly teaching you to do things consistently and it’s not a fluke that you got past each individual thing. savestates used too heavily can start to run up against that goal.
still, i’m not your boss, “too heavily” is wildly subjective, how long the success-chains should be is subjective too, and i’m just the dead author that’s happy anyone cares to play my shit.
Or do you think you should be able to undo your last move after you lost and try something else? And then try again, and again, hoping that somehow you can come up with something that avoids the checkmate?
if the goal is learning the game and its nuances then yes, that’s a great way to learn! i taught my non-gamer parents how to play m:tg exactly by being generous with the undo button so they can test different moves and see what reactions i have available
you’re not trying to get on any fuckin’ leaderboards you’re trying to enjoy a game
“Do you guys not have phones game engines?”
the only ones i have played are not on this list