I hope the final battle against 40 commoners and one knight is as fun to play as it’s funny to me

  • Carl [he/him]@hexbear.net
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    2 months ago

    Are you planning to run the 40 commoners as fully detailed entities, "minion"s using imported rules from 4e, or as a smaller number of “swarms” representing multiple people each?

    • mayo_cider [he/him]@hexbear.netOP
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      2 months ago

      I honestly didn’t even think that far, I just copy-pasted the scene in Foundry full of them as background characters for the final scnee and then thought “you know what would be funny…”

      Running them as swarms seems like the easiest solution

      • ka1ikasan@lemmy.zip
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        2 months ago

        There is an excellent supplement called Drops in a Pond. It is intended for Fate systems but it is a really good read for anyone who wants to run massive battles.

  • FlakesBongler [they/them]@hexbear.net
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    2 months ago

    Pathfinder’s NPC Core book gave us stat blocks for a Conspiracist and an angry mob

    I think my players will appreciate me setting them up against an alex-aware type who sets the town against them

    • mayo_cider [he/him]@hexbear.netOP
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      2 months ago

      I got a bit overwhelmed with the selection of enemies, so I just picked anything with seemingly reasonable stats and changed the token images

      There’s a giant centipede that’s actually a rhinoceros (the actual giant centipede was too weak) and a rabbit, who’s actually a hell hound

      Yeah, it’s Alice’s Adventures in Wonderland

  • Belly_Beanis [he/him]@hexbear.net
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    2 months ago

    I once underestimated my players’ abilities to deal with the slimes at the start of my Dragon Warrior homebrew. Since none of them had played Dragon Warrior/Quest before, I played it off as a slime horde and just kept sending slimes at them.

    They thought it was funny when the fighter could use his chain whip to take out like 7 slimes in one shot.