• vegeta1 [he/him]@hexbear.net
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    2 hours ago

    Unreal engine doing God’s work and torturing freeze-gamer Seriously tho Is there any unreal engine 5 game that doesn’t have issues? hahaha

  • Awoo [she/her]@hexbear.net
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    5 hours ago

    Every game designed around the expectation players must use framegen has been a giant piece of shit because the developers just use it to do no optimisation. They run like shit even with framegen on because doing bad optimisation still results in hitches and stutters in various places that optimisation passes would clear up properly.

    I hate this shit. It’s kinda good in games where they’ve specifically aimed for the base game to run well without it, because you end up getting like 300+ fps when you turn it on and that shit feels great. But bad studios do bad shit with it.

      • Awoo [she/her]@hexbear.net
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        1 hour ago

        That happens with some types of framegen at low fps. Or with bad implementations of framegen. It’s called ghosting. Happens with poor implementations of transparency effects, fogs and smoke too.

      • I used to love glitchy effects like that in software in general when I was a child, the cursor trails setting in older Windows versions was unintentionally used to freak out my mother about the household computers being slow a lot because I just liked them, but that’s funny on stuff that doesn’t have to have low latency when you’re eight, it stops being fun when you get to a certain age and you also need quick response.

  • princeofsin [he/him]@hexbear.net
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    6 hours ago

    Gamers are cucks so they will play this garbage and pay for it. Its exactly what libs and redditors deserve. And the writing still fucking sucks.

  • mushroommunk@lemmy.today
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    6 hours ago

    Bruh. Isn’t borderlands 4 running on Unreal Engine 5? Gearbox didn’t even code their own engine so how on earth can he tell others to code their own?

      • Now I wish civilians could get our hands on military simulations. But then, the HOI players and the War Thunder types are bad enough with that, giving them something more realistic would be a Bad Idea… I just want to nuke the entire Anglosphere and see what happens!

        Hey, Britain, you guys fancy a game of Global Thermonuclear War? Lol.

  • Le_Wokisme [they/them, undecided]@hexbear.net
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    6 hours ago

    headline is both misleading and under-selling the pitchfordity. engine programming is a fuck and almost every big UE5 game has had some issues that are UE’s fault not gearbox’s but god damn he’s off the rails on everything else here.

      • Le_Wokisme [they/them, undecided]@hexbear.net
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        5 hours ago

        i think it’s very mildly unfair to mr. medieval times because what he’s responding to with the “code your own engine then” is really about UE5 stuff

        i only care because he’s enough of a clown that the facts are him showing his whole ass and there’s no reason to bait

        • StarkWolf [she/her]@hexbear.net
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          56 minutes ago

          It is not unfair to him. Dude was too lazy to make his own engine, goes with the biggest shittiest engine around, while telling other people to make their own engine. Doesn’t matter that the UE5 problems are not his ‘fault’ because he chose to use it.

  • KnilAdlez [none/use name]@hexbear.net
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    7 hours ago

    Well, to be fair, it’s not like Borderlands is some highly stylized game series that would lend itself to getting the art style consistent instead of going for photorealism. Because if it was, this statement would be inexcusable.

    • Le_Wokisme [they/them, undecided]@hexbear.net
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      5 hours ago

      idk about the new thing but borderlands has previously done fairly standard graphics rendering and the signature look is from a shader or group of shaders. i’ve seen screenshots of people who turned that layer off somehow and it’s kinda neat but not enough to play those games.