Yeah I just couldn’t get the timing figured out at all, to the point where I even lost the tutorial fight a couple times and I was just playing on normal. I was like “why am I doing this to myself?” And quit after it didnt get easier after a couple hours.
On a related note, I played dark souls 3 a while back, beat everything legit up to the blade dancer boss, died repeatedly to her 40+ times and then got this same feeling and just cheated; even if I’d beaten her legit, after so many frustrating attempts the fun was gone.
Yeah the first wolf killed me and my buddy is like “Yeah that’s okay that’s supposed to happen” and then I got my weapons and then it proceeded to kill me, and kill me, and kill me, and kill me, and he was like “okay that’s not supposed to happen.”
I heard “You’re supposed to just run past those guys” way too many times, and if a game is designed to make you need to do that, it doesn’t seem as if it was designed well.
I mean that doesnt bother me much, reminds me of resident evil 2, saving your bullets and shit. I just cannot get the hang of the combat and when I do it’s not fulfilling for me like it seems to be with other people.
Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.
beat everything legit up to the blade dancer boss,
Aww, that’s one of my favourites.
That said first time I beat her was with a pure sorcery build where I realised you could cheese her really easily by just standing behind a pillar, dropping a pestilent mist and just watching her spin pointlessly in the death cloud. Same for the Dragonslayer Armour at the end of Lothric Castle and the well it spawns in front of.
No the attack animations are kinda bullshit and I downloaded an addon that widens the parry window so it’s still a little challenging.
Yeah I just couldn’t get the timing figured out at all, to the point where I even lost the tutorial fight a couple times and I was just playing on normal. I was like “why am I doing this to myself?” And quit after it didnt get easier after a couple hours.
On a related note, I played dark souls 3 a while back, beat everything legit up to the blade dancer boss, died repeatedly to her 40+ times and then got this same feeling and just cheated; even if I’d beaten her legit, after so many frustrating attempts the fun was gone.
Yeah. I tried blood borne and the first few monsters killed me so many times that I just didn’t try a souls like ever again haha
Im bad at most video games.
Same. I never made it off of the first street.
Yeah the first wolf killed me and my buddy is like “Yeah that’s okay that’s supposed to happen” and then I got my weapons and then it proceeded to kill me, and kill me, and kill me, and kill me, and he was like “okay that’s not supposed to happen.”
I heard “You’re supposed to just run past those guys” way too many times, and if a game is designed to make you need to do that, it doesn’t seem as if it was designed well.
I mean that doesnt bother me much, reminds me of resident evil 2, saving your bullets and shit. I just cannot get the hang of the combat and when I do it’s not fulfilling for me like it seems to be with other people.
Disliking Bloodborne, feeling it’s pointlessly hard or whatever is perfectly fine, but I find it kind of frustrating when something like this is postulated as a premise of game design. There is hypothetically nothing wrong with a game where you need to be very selective about who you fight, and a lot of games in other genres (like survival horror) in fact are like that for one reason or another.
I wouldn’t describe Bloodborne that way outside of boss runs though, it’s just a tough game that punishes hesitation.
Aww, that’s one of my favourites.
That said first time I beat her was with a pure sorcery build where I realised you could cheese her really easily by just standing behind a pillar, dropping a pestilent mist and just watching her spin pointlessly in the death cloud. Same for the Dragonslayer Armour at the end of Lothric Castle and the well it spawns in front of.