oh yeah, i hadn’t thought about it because especially the parry mechanic isn’t a mandatory thing to master like in e33, but i always loved the mario rpgs for similar reasons. the original m&l game deserves more love.
Parrying ruins it for me, unless it’s on the depth of Mario & Luigi, by which point it’s an Action game with RPG elements. It turns “oh I died, I’d better rethink my strat or party comp” to “oh I died, I’ll do the same thing but push buttons better”.
Imagine if you could slap the enemy’s wrist away in chess.
disclaimer: i have not played metaphor fantazio
i really liked sea of stars too. turns out that all jrpg combat was missing was a parry mechanic.
oh yeah, i hadn’t thought about it because especially the parry mechanic isn’t a mandatory thing to master like in e33, but i always loved the mario rpgs for similar reasons. the original m&l game deserves more love.
revolutionary
Parrying ruins it for me, unless it’s on the depth of Mario & Luigi, by which point it’s an Action game with RPG elements. It turns “oh I died, I’d better rethink my strat or party comp” to “oh I died, I’ll do the same thing but push buttons better”.
Imagine if you could slap the enemy’s wrist away in chess.