• dead [he/him]@hexbear.netOP
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    18 days ago

    There announcement was made in 2 parts, a 7 minute trailer and an interview with the lead devs.

    The 7 minute video tells us:

    • “Maps were made more rewarding”, but he also uses the word “balance” which makes me think that some rewards have been reduced.
    • There are now 5 possible tower map layouts instead of 1, 4 new layouts added and the original layout is reworked.
    • Boss spawn rate has been increased with the intention of 1 boss per 4 maps.
    • Introducing a Boss precursor tablet to add bosses to maps which do not have them.
    • Strongboxes open more quickly.
    • On death monster mechanics have been made more visible.
    • Zoom out further on the atlas and faster atlas load time.
    • Omen drop rate increased by 60%.
    • Citadels are now visible through the fog by a beam of light.
    • Arbiter of Ash boss now gives you 6 attempts to kill it per fragment set, previously 1 attempt.
    • Copper Citadel boss has been made easier
    • Buffing leveling unique items. None the previews they showed looked interesting.
    • Fixed a bug where tier 5 unidentified rares were blocking some mods, such as max tier life on rings.
    • Socketed runes in items can now be overwritten with other runes.
    • Item filters are now available on console systems.
    • Effectiveness of the armor stat has been improved.
    • dead [he/him]@hexbear.netOP
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      18 days ago

      From the interview with Jonathan and Mark

      • Mark says that maps are expected to be 30% more rewarding.
      • They talk about a dynamic between “large maps” and “small maps”, saying players should learn to utilize map size for rewards.
      • Mark mentions fixing the levers of Augury.
      • They don’t plan to increase waystone drop rate.
      • Mark wants to add improvements to Expedition crafting system.
      • Jonathan confirms that the corpse tower/citadel conspiracy theory is not real. Everyone laughs about this.
      • Jonathan says citadels only spawn at a certain base distance from the starting location on the atlas
      • The devs says that they are surprised that players were able to make builds with such high damage. Weird thing to be surprised by.
      • Jonathan says that they have no plans to nerf player builds without a game economy reset. Mark says player builds may be nerfed if they affect server performance, example if your build reduces the server to 1 fps.
      • Jonathan confirms that Early Access will have Leagues, ie Seasons.
      • There were rumors that Path of Exile servers were hacked. Jonathan says that an administrator account on the Path of Exile website was found to be compromised through the Steam api. Jonathan says that 66 player accounts are suspected to have been compromised by the hack. There will be more information later, but he says there was no larger data breach.
      • Jonathan and Mark say that they do not want to decrease the power of the Item Rarity stat. They confirm that Item Rarity increases the tier of currency items in POE 2, while in POE 1 Item rarity only increased the chance to find rare or unique gear items. This makes Item Rarity a much more powerful stat in POE 2.
      • There’s talks about buffs to the warrior class, but it is unclear to me.
      • Jonathan mentions the possibility of reducing the number of monsters in the Breach mechanic in the future. They also mentioned improving the spawn rate of Greater Essences.
      • Jonathan does not want to remove the 1 death per map limit. He says that 6 portal defense is too forgiving to players.
      • They talk about increasing the difficulty of Pinnacle Bosses.
      • “Map tab soon”
      • Predictive mode will be available in the game settings later. The game currently operates in Lockstep mode.
      • Spectre minion is being worked on and introduced soon.
      • Search bar being added to the Atlas.
      • They don’t want rare monsters to have glow.
      • Salvaging flasks for glassblower baubles.
      • Alva gold gambling from the hideout.
      • POE 2 will not have wow-like UI customization.

      https://www.twitch.tv/videos/2351668694

    • Parzivus [any]@hexbear.net
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      18 days ago

      Not super big changes but pretty nice all around. I’ve been having fun with it but I do feel like they should’ve delayed the early access a little more, the game will probably be in a much better state around the first league reset.

    • Parzivus [any]@hexbear.net
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      18 days ago

      The trading ecosystem in online games is so crazy. My brother learned to barter from playing Warframe, now he can do it IRL at flea markets and whatnot.

      • Monk3brain3 [any, he/him]@hexbear.net
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        18 days ago

        It is. And some people even make real money off the trading. Like I have a theory that the best players aren’t the streamers but the people that sell currency or items for real money.

      • Omegamint [comrade/them, doe/deer]@hexbear.net
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        18 days ago

        I learned bartering from EQ in like 2000 or something, lol. Besides using software to autocraft, you can easily sit around just playing the market in PoE1, getting far far richer than playing.

  • yoink [she/her]@hexbear.net
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    18 days ago

    i really enjoyed playing at launch but a week of straight playing left me with RSI lowkey lmao

    i think i need to figure out how to get used to controller input

      • yoink [she/her]@hexbear.net
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        18 days ago

        repetitive strain injury - i was getting constant wrist and hand pain for a while cos of all the clicking, i had to take a break to give my hand time to recover

        • SevenSkalls [he/him]@hexbear.net
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          18 days ago

          Ah, got it. Thanks! I’ve been feeling a tinge in my thumb joint recently. I wonder if it’s something similar from typing on my phone and playing my PS5 a lot.

    • Monk3brain3 [any, he/him]@hexbear.net
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      18 days ago

      They’re working on allowing seamless switching between controller and keyboard so that will make the worst part of controller, inventory management, a lot better. But you need to play aoe builds on controller. Can’t target shit with controller. Luckily that doesn’t matter on bosses.