there is a lot of excitement around here to replay mid ass remake slop bullshit like oblivion and not a single mention of blue prince

A lot of yall got some dooky ass taste in video games

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  • grandepequeno [he/him]@hexbear.net
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    1 day ago

    I heard a short ginger canadian man on a podcast explain that Blue Prince has 1 fatal flaw, that you can get blocked from progression by the rng just fucking with you and not showing you the right rooms, is that true?

    • Parzivus [any]@hexbear.net
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      1 day ago

      The difficulty is really overplayed IMO. There’s a lot of permanent progression for solving puzzles, so as you get to the harder puzzles you also have a much easier time with the roguelike portion. There’s also a ton of stuff to figure out, so you’re very rarely only working on one thing.

      Side note, 90% of the people I have seen saying this are redditors and it’s really exposed me to how bad some of the Gamer types are at videogames

    • Stolen_Stolen_Valor [any]@hexbear.netOP
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      1 day ago

      Idk if I’d call it fatal. you have a lot of threads to pull at, I feel like the rng doesn’t matter.

      I suppose if you’re almost finished and just need the stars to align or are trying to resolve a single theory it might get frustrating

    • Gerudo@lemm.ee
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      1 day ago

      Yes.

      I understand rng is a thing in roguelikes. I am at a point in BP where I know exactly what to do and how to do it, to get to the next phase. I have not had luck with rng in getting the room layouts needed to get there. It’s the one thing that’s really tainted a pretty cool game so far.