there is a lot of excitement around here to replay mid ass remake slop bullshit like oblivion and not a single mention of blue prince

A lot of yall got some dooky ass taste in video games

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  • SuperSaiyanSwag@lemmy.zip
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    18 hours ago

    It’s tricky, Blue Prince is one of those games that I don’t want to spoil for anyone and just want people to play it, so I don’t talk about it as much other than just recommending it. Whereas I can talk for hours about monster Hunter.

  • grandepequeno [he/him]@hexbear.net
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    19 hours ago

    I heard a short ginger canadian man on a podcast explain that Blue Prince has 1 fatal flaw, that you can get blocked from progression by the rng just fucking with you and not showing you the right rooms, is that true?

    • Parzivus [any]@hexbear.net
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      18 hours ago

      The difficulty is really overplayed IMO. There’s a lot of permanent progression for solving puzzles, so as you get to the harder puzzles you also have a much easier time with the roguelike portion. There’s also a ton of stuff to figure out, so you’re very rarely only working on one thing.

      Side note, 90% of the people I have seen saying this are redditors and it’s really exposed me to how bad some of the Gamer types are at videogames

    • Stolen_Stolen_Valor [any]@hexbear.netOP
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      18 hours ago

      Idk if I’d call it fatal. you have a lot of threads to pull at, I feel like the rng doesn’t matter.

      I suppose if you’re almost finished and just need the stars to align or are trying to resolve a single theory it might get frustrating

    • Gerudo@lemm.ee
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      19 hours ago

      Yes.

      I understand rng is a thing in roguelikes. I am at a point in BP where I know exactly what to do and how to do it, to get to the next phase. I have not had luck with rng in getting the room layouts needed to get there. It’s the one thing that’s really tainted a pretty cool game so far.

  • stupid_asshole69 [none/use name]@hexbear.net
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    21 hours ago

    I said it in the other thread, but I hope this ass bullshit flops (it’s not flopping) and they decide to not use unreal for tes6 and cancel any plans for giving morrowind the same treatment.

  • PawsAndProgress [none/use name]@hexbear.net
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    16 hours ago

    Eh. Both Blue Prince and Oblivion look boring to me. No shade to either; I’m very glad people are enjoying them both.

    Am I the only person who feels like nothing exciting is on the horizon for gaming? Admittedly, I prefer FPS games. Maybe that’s my limitation…

    • Bartsbigbugbag@lemmy.ml
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      16 hours ago

      I think fps games are kinda done tbh. That was my primary genre for a long time, but it’s only very rarely a good one comes out, and even then it’s even more rare that one does something new or memorable. Titanfall 2 is the last innovative SP FPS I’ve played.

      • PorkrollPosadist [he/him, they/them]@hexbear.net
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        13 hours ago

        Yeah the whole FPS genre is cooked. The entire spectrum from “war is good, actually” to “war is bad, actually” is saturated with titles. Zombies? Saturated. Post-apocalypse? Saturated. Space fantasy? Saturated. Supervillian private island? Saturated. Stealth? Saturated. Cyberpunk? Saturated Gangster shit? Saturated. Horror? Saturated. Every single cultural trope has been applied in one way or another, dozens of times over. Every FPS game is basically like Madden at this point. It’s the same game that got published last year.

        There was a (relatively) long time period where advances in technology promised new and exciting developments in the genre. Games were able to do things which were literally impossible only a few years earlier. Over this period of time we went from Wolfenstein to Halo. We got some very large online battles out of things like Starwars Battlefront. We got enourmous open world environments like the GTA series. But advancing technology hasn’t brought any new breakthroughs in quite a while. Ray tracing and hair effects don’t offer anything groundbreaking. More sophisticated and advanced physics and audio simulations don’t offer any novel gameplay that didn’t already exist at the release of Half Life 2. The open worlds have gotten bigger and more detailed, but the gameplay is still largely the same as GTA San Andreas. There is nothing for new games to stand on but the quality of their story telling and their aesthetics, but there are other genres well suited for this, which don’t require their plot to be hamfisted into a pretext for mowing down hordes of whatever the bad guy is.

  • SovietyWoomy [any]@hexbear.net
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    18 hours ago

    I dropped Blue Prince after an hour or two because it was already getting tedious. Puzzles being locked behind rng is a game ruining design decision imo, especially when you have to replay the initial mansion setup every time before you get to do anything exciting. The critical acclaim that game is getting is utterly baffling to me

  • Parzivus [any]@hexbear.net
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    18 hours ago

    mega Blue Prince spoilers

    spoiler

    I was kinda underwhelmed by the ending (finding the blue picture book is the intended ending for most players IMO). I’ve played a couple puzzle games like this with super in-depth, layer after layer games, and with that kind of thing I’m generally expecting a pretty large and satisfying conclusion. In Blue Prince, there’s really not that much past room 46, despite how early it is. You don’t make any kind of effort against the evil government. You don’t know where your mom is beyond “South” or if she’s even alive. 90% of the shit Alzara hints at is just nothing. There’s not even an eighth letter.

    I couldn’t help comparing it to Void Stranger, which is much better about giving you satisfying rewards for the puzzles. It’s still a decent game, but it has the potential to be great and missed it, which is a shame. Also it wiped my save, which probably soured my experience quite a bit lol

  • CommunistCuddlefish [she/her]@hexbear.net
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    18 hours ago

    Blue Prince is cool but spooky and made me motion sick.

    I still haven’t gotten around to playing the original Oblivion so idk why I would bother with a remake. I have not generally found remakes or remasters to be worth it at all because part of the charm of the games is their art style and jankiness, historical snapshot in the time of a game remake. Thank fuck Remedy never decided to make a Max Payne (yes I know ACAB but I have a weakness for noir, it’s so good) remake because the janky graphics are part of it.

    I tried the Spyro remake and preferred the original – they butchered the art style. These older games made good use of the fuzziness and lower resolution to evoke a sense of grandeur and opportunity. Adding too much detail and resolution actually robs from them. I worry about that with Oblivion. I think Demons Souls is the only good remaster I’ve seen and part of that is just that it made such big quality of life improvements to inventory management.

    • PawsAndProgress [none/use name]@hexbear.net
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      16 hours ago

      Out of curiosity, have you found a way to overcome motion sickness from games? I usually can muscle my way through it through short “exposure” play sessions, but it sucks. I couldn’t play Indiana Jones because my sessions were just too intense.

      • CommunistCuddlefish [she/her]@hexbear.net
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        16 hours ago

        Just very short sessions but in that case I decide the game just isn’t worth it. The very act of getting motion sick from it makes me not want to play a game.

        I could probably try zofran or some other anti motion sickness medication, but I don’t want yo have to take medicine just to play a videogame