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godlessworm [comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 month ago

what was activision testing? whether or not their players would finally have some sort of standards? whether or not they would finally say enough is enough?

hexbear.net

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what was activision testing? whether or not their players would finally have some sort of standards? whether or not they would finally say enough is enough?

hexbear.net

godlessworm [comrade/them]@hexbear.net to games@hexbear.netEnglish · 1 month ago
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  • UmbraVivi [he/him, she/her]@hexbear.net
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    1 month ago

    Gamers in 5 years: “I don’t mind ads in $90 AAA games as long as they’re only in menus and loading screens, but mid-gameplay? That’s too far.”

    Gamers in 10 years: “I don’t mind ad breaks in $120 AAA games as long as they don’t take longer than 3 minutes, but 5 minutes of ads per 10-minute match? That’s too far.”

    • Damarcusart [he/him, comrade/them]@hexbear.net
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      1 month ago

      “You died. Watch an ad to respawn.”

      • Le_Wokisme [they/them, undecided]@hexbear.net
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        1 month ago

        watch an ad to respawn faster. gotta get the teammates yelling slurs at you for not watching the ad

      • buckykat [none/use name]@hexbear.net
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        1 month ago

        Gamers: This is fine, skill issue, simply don’t die

        • Damarcusart [he/him, comrade/them]@hexbear.net
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          1 month ago

          “The real issue is that they let you choose your pronouns in the Ad/Character Creation screen!” pronounjak

    • BelieveRevolt [he/him]@hexbear.net
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      1 month ago

      NBA 2K introduced ads between quarters years ago, and the logic was ”but it’s realistic, real NBA matches have ads too!”

  • Infamousblt [any]@hexbear.net
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    1 month ago

    Bit Idea: Counter Strike economy where you have to buy guns and equipment each round but it costs real money.

    • Lyudmila [she/her, comrade/them]@hexbear.net
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      1 month ago

      So, Star Citizen then?

  • shallot [they/them, she/her]@hexbear.net
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    1 month ago

    That’s what’s known as a “scream test”

  • LGOrcStreetSamurai [he/him]@hexbear.net
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    1 month ago

    I forgot where is heard/read it, but i remember someone saying that that player price sensitivity tend to go down the longer a play session is, and that is increased in times of perceived scarcity. If you can inspire “lack” in players in their loadout screen you just need them to keep playing and they’ll fork over some extra coin to your MEGACORP sooner or later.

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