I was watching LGR’s Unreal Tournament 2004 video and in terms of amount of available content and the sheer size and scale of the maps, it makes the multiplayer of every single Halo game on the 360 look quaint by comparison, and UT2k4 came out a year before the console even launched.

LGR complained that Unreal Tournament 2003 from the year before only had 37 maps, which is crazy considering most multiplayer shooters on the 360 had maybe 10 maps with additional map pack DLC costing like 20 bucks for 3 maps

  • Carl [he/him]@hexbear.net
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    9 days ago

    Genuinely for like a decade PC gamers watched as the games that were popular on console dragged the whole fukken industry down. Valve was infamously forced by Microsoft to charge money on 360 for a map pack that was free on PC, games went from letting the user simply drag and drop files into a “mods” folder to being locked down and all the code obfuscated to prevent mod development, and the games themselves got shorter and shallower chasing the trends that AAA devs pioneered in their race to get money from dudebros who only played Halo and Call of Duty.

    Yes all of this was capitalism doing its thing but consoles were undoubtedly at the forefront of all of the enshittification happening at that time which is why people like me came to absolutely loathe them the way that mobile games are loathed for pioneering shitty practices now.

    • IloveSeagulls [she/her]@hexbear.net
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      8 days ago

      thief 3 and deus ex invisible war built with with consoles in mind and it dragged them down so hard, along with oblivion having the cities gated off instead of a great big open map like morrowind

    • KhanCipher [none/use name]@hexbear.net
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      7 days ago

      Hell, there are long standing historically PC only game series that are being held down by consoles (design, and playerbase wise) right now. Look at Mechwarrior, the most recent entry (MW5:Clans) has a whole heap of core mechanic changes that seem to be intentionally designed in such a way that feels very dumbed down, yet feels like it’s just rubbing it the core’s faces that we’ll never really get a good title ever again.

      Though right now MW5:Mercs is okay at best because it’s kinda the skyrim of mechwarrior right now with all the mods made to cover up Russ Bullock’s bad ideas.

    • Evilsandwichman [none/use name]@hexbear.net
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      9 days ago

      I remember there was a (dying even on release) wh40k game (eternal crusade maybe?) that had crossplay that I used to play with aim assist. A lot of players hated the aim assist because they CLAIMED it ruined their chances at stuff like headshots; in reality, it was giving us controller users far too much help. I remember making a thread to let the devs know I wanted them to keep the aim assist and people jumped down my throat, claiming the thread was unnecessary, even though if you read the forums you would only think people hated it.

      • DogThatWentGorp [he/him, they/them]@hexbear.net
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        9 days ago

        Not the game you’re talking about but reminded me how surprisingly good Space Marine was. Came out of nowhere, played tight, was slightly cheaper than most AAAs at the time (I remember anyways), and that was it.

        Wonder if the sequel was any good.

        • Esoteir [he/him]@hexbear.net
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          8 days ago

          the first game was a fun and campy space ork beat em up that was brisk, slightly jank, funny, had bloody mark strong as the protagonist, and didn’t overstay it’s welcome. a nice capstone on the dawn of war 1-2 era of 40k

          the second game was a dour and desaturated affair that took itself too seriously, cost seventy dollars, and genuinely had me going “damn I could be playing gears of war instead of this more boring version of gears of war” the entire time

          so I did I just quit and played through gears again lmao love me some bloody gears yup still the goat ☺️👐

  • anarchoilluminati [comrade/them]@hexbear.net
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    9 days ago

    That one UT2k4 map where you’re flying a spaceship and shooting each other down was the coolest.

    But, yeah, PC games were way ahead of console games. HL mod universe was popping at the time too

  • Evilsandwichman [none/use name]@hexbear.net
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    9 days ago

    I do remember UT2004 and the maps were definitely gigantic; enough space to create any type of gigantic terrain you could ever want. Heck, even the original UT99 had gigantic, fantastic maps.

  • frogbellyratbone_ [e/em/eir, any]@hexbear.net
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    9 days ago

    Half Life Counter Strike and later CS 1.6 custom maps were the absolute JAM. i remember some dude made a map modeled after his bedroom where everything was scaled enormous the players were basically tiny mice running around killing each other.

    shit ruled

  • Beaver [he/him]@hexbear.net
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    9 days ago

    The depth of content and mod support in 90s and 00s PC games was astounding. Only really popular modern games get similar levels of mod support. I think a big reason for that is that assets were more simple, and so it took less effort to produce everything, and amateur hobbyists could create mod content that rivaled or exceeded the base game’s art. The XB360/PS3 era was when all AAA games really started getting overproduced, and it had the ironic consequence of making the games smaller experiences. There’s a reason that they started adding Achievements in that era, as it was a way to artificially pad out the game for players who played the shit out of it.

    • AssortedBiscuits [they/them]@hexbear.net
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      9 days ago

      The XB360/PS3 era was when all AAA games really started getting overproduced

      I consider that the beginning of modern gaming. It was also around the time Bethesda peddled the infamous horse armor DLC.

        • doublepepperoni [none/use name]@hexbear.netOP
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          9 days ago

          You mean the Microsoft that pioneered subscription fees for online play and stubbornly stuck to proprietary wireless protocols and separate Windows-compatible wired versions of their controllers as well as incredibly expensive proprietary hard drives and memory cards in the same generation where Sony just used Bluetooth, USB and regular SATA drives??? That Microsoft???

          And the same Microsoft that in the previous generation required you to buy a separate DVD remote and dongle combo to enable the DVD playback the base console was already capable of. Microsoft really tried to ape Nintendo hard when it came to overpriced bullshit peripherals

    • doublepepperoni [none/use name]@hexbear.netOP
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      9 days ago

      I recently revisited TimeSplitters 2, which has essentially the exact same controls as GoldenEye, just with two sticks. As much fun as the multiplayer was back when I was a kid, the awful, awful controls made it almost unplayable. TimeSplitters 3 on the other hand was still fun to play since by then Free Radical had realised they should just copy Halo’s controls

      • Le_Wokisme [they/them, undecided]@hexbear.net
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        9 days ago

        you can do some hacky shit and play TS2 inside of a copy of homefront the revolution with full mouse and keyboard support.

        there’s also supposedly a set of good mouse hacks for timesplitters 1 on epsxepp 2 or whatever the fucking ps2 emulator is called but i couldn’t figure out which one was the good one

    • Carl [he/him]@hexbear.net
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      9 days ago

      Goldeneye unshackled from the N64’s limitations (ie on an emulator with 60 fps, max draw distance, and mouse controls) is so good.