It’s about what you’d expect

  • BelieveRevolt [he/him]@hexbear.net
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    10 hours ago

    The joke that aged the worst in all of GTA IV was the website making fun of tablet computers, Apple introduced the iPad less than two years later.

  • Erika3sis [she/her, xe/xem]@hexbear.net
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    15 hours ago

    The funny thing is that “Linux” is already a pun on “Unix”, which is itself a pun on “eunuchs” — I guess that given enough puns things will always eventually return to orchiectomy.

    Edit: Naturally turns out that somebody else commented this without me noticing :nyoron:

  • Lussy [any, hy/hym]@hexbear.net
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    15 hours ago

    That last one’s actually pretty good.

    Ngl for a massive corporate machine, Rockstar still maintains some edge unlike other developers of their size

    • daniyeg [he/him]@hexbear.net
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      12 hours ago

      it’s because being edgy makes them money that’s how GTA got famous in the first place. i’d guess they had lawyers combing through every single line of text before releasing the game, otherwise it wouldn’t make the cut.

    • pongo1231 [none/use any]@hexbear.net
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      15 hours ago

      From my PoV V was a massive downgrade over IV in the edge department. Almost everything from the internet to the story’s writing to the cops’ voicelines was dumbed down, too on the nose or simply unfunny. I hope it changes with VI but I honestly doubt it.

      • Awoo [she/her]@hexbear.net
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        11 hours ago

        Given that the company had to do union busting I suspect 6 will be the most woke and self-aware that the game has ever been. Just a hunch though, could be wrong.

        The general level of political education in the workforce in 2008 compared to 2024 has changed drastically. The internet has brought up the average person’s level to where most advanced people were back then, and it has advanced the advanced people far beyond where it was at the time. Social media is responsible for a lot of ills but it’s been a political education for a lot of people that otherwise never would’ve had one too.

        • KobaCumTribute [she/her]@hexbear.net
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          9 hours ago

          Counterpoint: Marvelization has also completely rotted mainstream lib writers brains and convinced management that snarky but flavorless and textureless slop is the profit maximizing formula.

          There’s like a 50/50 between Rockstar’s writers having kept their sharp satirical edge and irreverence but simply learned to not have characters scream slurs at the player, and those writers having been fed through a homogenizing stylistic-woodchipper/industrial mixer combo and blanched until all that remained was a perfectly smooth and featureless slurry algorithmically printed in place to create a corporate-safe simulacrum of the vague idea of their prior work.

          • Awoo [she/her]@hexbear.net
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            8 hours ago

            Well senior writer is the RDR2 guy so hopefully not! Worth noting the GTA4 was when Rupert Humphries and Michael Unsworth joined the team, and they’re on this one too. I think that was the moment that the writing for the games really grew up from juvenile stuff into characters with properly fleshed out backgrounds and motivations, it all became more adult (amid the juvenile stuff) when they joined.

            Roger Drew is new to the team but he has a background in British television writing. Last work before joining Rockstar was The Thick of It which is good. The junior writers all look like they have some sort of BBC writing background too. BBC news might be shit but BBC television remains very good quality with mixed class themes still all over the programming. These are all very competent people, the thing with BBC too is that nobody’s really working there for money because as far as acting and television wages go it’s pretty low. Most of the BBC television workers are there because they want to make good things, none of those people are poisoned by money or profit like hollywood writing or whatever as it’s all taxpayer.

        • XiaCobolt [she/her]@hexbear.net
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          14 hours ago

          On the other, GTA Online

          I hate the squandered potential of GTAO (and RDO). It makes so much sense to having built these massive environments to reuse them, and getting to make your own custom GTA character and do odd jobs with friends? That rules as a concept. But it got ruined by the drive to get people to buy shark cards. Also while some of the zaniness is fun, every lobby being people on flying bikes getting shot down with heat seeking missiles gets tiring fast.

          I played it when it first came online and it was actually pretty fun being a low level crook who only had a handgun and a stolen black Sabre Turbo, doing crimes with friends.

          • legit, the most excitement i had in the game was when i had saved up for some shitty apartment in hollywood/vinewood, a tuned-up black dirt bike, and an AK with clothing to dress up like some black bloc guy with the t-shirt mask. bullets and pipe bombs were cheap, so that was what i figured i should get good with lol.

            once they added all the crazy sci fi shit like flying bikes with homing rockets, laser beams, and all the flying military bs, it lost a lot of that scrappy charm.

            i remember when the craziest shit that could happen was somebody driving a tank around downtown like a big, slow and angry dinosaur being actively swarmed by cops.

          • Orcocracy [comrade/them]@hexbear.net
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            8 hours ago

            They could have reused their environments just like Sega does with Yakuza/Like a Dragon/Judgment and made about 20 games since GTA IV instead of just 2 or 3.

            • XiaCobolt [she/her]@hexbear.net
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              6 hours ago

              There should have been way more spin off dlcs like the Lost and Damned/Ballad of Gay Tony.

              And I don’t get how they made a game that was playing GTA with your friends and fucked it up.

              Like I was playing shared screen two player on GTA SA on the PS2, dreaming if the potential of GTA Online.