• FourteenEyes [he/him]@hexbear.net
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    8 months ago

    I have it heavily modded and I’m struggling to keep playing tbh

    It’s not just the terrible gameplay (how the fuck did the core game not have ammo crafting???) which mods can absolutely fix. It’s the bland and nearly empty environment, the boring and lifeless NPCs, the absolutely dogshit writing. I hear both Nuka World and Far Harbor are better. I’ll grind enough to beat the main quest as quickly as possible and then move on to those

    • Smeagolicious [they/them]@hexbear.net
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      8 months ago

      Far Harbor has excellent atmosphere and environments, and that’s pretty much it. I still don’t like the writing and the player agency is lacking as usual IMO. Nuka World is just bad unless you want to be cacklingly cartoonishly evil, and it’s not great even then.

    • FlakesBongler [they/them]@hexbear.net
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      8 months ago

      Also, Far Harbor managed to convince a lot players that you play as a Synth

      It could have been done, but your character reacts to the question of “Do you remember anything from before you were frozen” like they were the player

      Which I think only speaks to the “Blade Runner, but bad” theme of the game

    • Frank [he/him, he/him]@hexbear.net
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      8 months ago

      Warning on Nuka-World, if you don(k go along with the raiders there is nearly 0 plot content. There’s no not-raiders story. You can turn on them in the final quest but up until then you have to play ball. I was not thrilled by this.

    • Cowbee [he/they]@lemmy.ml
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      8 months ago

      Far Harbor is almost cruel, it’s the closest Bethesda have ever gotten to delivering stellar Fallout content. Genuienly fun and interesting despite the mechanics of the base game infecting it.

    • RION [she/her]@hexbear.net
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      8 months ago

      unless you’re talking about lack of interactable npcs I’m surprised you feel the environment is empty. i always found it pretty dense especially in boston itself.

      • FourteenEyes [he/him]@hexbear.net
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        8 months ago

        Empty of meaningful things to do

        Sure there’s dozens of little dungeons to go into and scrounge for shit, but the only two actual towns are Diamond City and Goodneighbor. Everything else is just shooting raiders, ferals, super mutants, synths, etc. You can’t make any real choices or change much apart from the incredibly shallow settlement building bullshit, which I guess is supposed to replace the towns they decided to just not put in the game

        • AMDIsOurLord@lemmy.ml
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          8 months ago

          To each their own

          I fucking LOVE FO4 exactly because of that

          If I wanted a cringe grimdark backstory on every house cat in the game I’d play Divinity Original Sin 2 (good game, you should play it)

          • FourteenEyes [he/him]@hexbear.net
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            8 months ago

            Yeah what I mean is that all the scenery starts to look the same and fighting super mutants/synths/raiders/gunners/BoS/Railroad/Minutemen is all pretty samey, and all for samey rewards and through samey quests where everything is disconnected from everything else in a pretty boring way

        • RION [she/her]@hexbear.net
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          8 months ago

          I’ve got my survival game set up so staying alive is actually kinda difficult, which makes the fighting and looting much more engaging. it’s the only way to play fo4 IMO

    • peppersky [he/him, any]@hexbear.net
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      8 months ago

      The thing with Fallout 4 is that it actually is “skyrim with guns”. Every single part of that game is designed to get you into the lootshooter loop, an endless grind with no clear goal. It then also pretends to be an RPG but is so shit at it that it completely ruins it. There’s really no reason not to just play Fallout 76 instead.

      • RION [she/her]@hexbear.net
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        8 months ago

        i love Fallout 76’s map and some of the wastelanders content is actually really good but the live service trappings are so bleh. I wish there was an offline singleplayer version with all that stripped out

  • GVAGUY3 [he/him]@hexbear.net
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    8 months ago

    While this is Bethesda we are talking about and they won’t, but with Baldur’s Gate 3 being a success and the renewed interest in Fallout, it would be an optimal time to make a new Fallout CRPG.

        • Cowbee [he/they]@lemmy.ml
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          8 months ago

          Bethesda has a very specific, pop-culture vision for Fallout. It shines through perfectly in 4, 76, and the TV show. The bobbleheads, obsession with the Brotherhood and Super Mutants, and so forth make it a brand and commodity that can easily be marketed in other ways.

          New Vegas cares very little about that. It’s wierd, self-contained, and focuses on telling its own story, regardless of how brandified it is or isn’t.

          Basically, it dilutes the IP in Bethesda’s eyes by making it less immediately recognizable as their vision of Fallout.

    • FourteenEyes [he/him]@hexbear.net
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      8 months ago

      It’s pretty good yeah

      Was just thinking it really says something that anybody else doing Fallout (Black Isle, Obsidian, Jonathan Nolan) just beats the fucking shit out of anything Bethesda can think to do with it

      • keepcarrot [she/her]@hexbear.net
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        8 months ago

        Wild, they should keep hiring the guys that made the good ones instead of obstinately doing it themselves. That said, what is Bethesda actually good at other than marketing and owning the Ip?

        • Teekeeus [comrade/them]@hexbear.net
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          8 months ago

          Oblivion and skyrim are good because they’re enjoyable games, actually

          I think entertainment slop should just be entertainment slop. I don’t need something “deep” or “complex” when I’m trying to relax/take a break from the troubles of real life

          Apparently elder scrolls online is good too but that’s a zenimax effort so that kinda goes towards proving your point

    • peppersky [he/him, any]@hexbear.net
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      8 months ago

      It’s pretty enjoyable for what it is, which is a Bethesda™ Fallout story, just with characters you might actually care about and a story that basically works. There’s also a surprising amount of stuff that is set pre-war and they really go for it with “filling out” the backstory of Fallout and changing the status quo of its world, it’s just a shame that everything they do lore-wise makes the world less interesting and less resonant. It is fully Bethesda™ Fallout.

    • Awoo [she/her]@hexbear.net
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      8 months ago

      I enjoyed it apart from the frequent appearance of Marvel humour which falls completely flat, breaks the tone, hurts the pacing, and just feels shoehorned in. HAHA SEGGS AWOOGA

    • Mardoniush [she/her]@hexbear.net
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      8 months ago

      Lore changes shit me, but it’s pretty fun and is goofy when it needs to without sacrificing the dark things. It ain’t perfect but like the live action one piece its better than it has any right to be given the source material is unfilmable.

      • keepcarrot [she/her]@hexbear.net
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        8 months ago

        I feel like lore… loyalty? Is an annoying feature of fans reacting to adaptations (or indeed, changes to “canon”). Like, some changes are bad, and bad things are more noticeable if the source material had something better, but people like to play in stories. Settings are very fluid and just provide a framework for creating your own stuff

        • Mardoniush [she/her]@hexbear.net
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          8 months ago

          Yeah, I’m not a hardcore lore purist and i love a bit of multiple choice history like Elder Scrolls or Mad Max.

          But some things do shift “the vibe” a bit, and this is clearly the Bethseda, not the Obsidian or Black Isle versions of Fallout in tone. And some things feel like petty hits on the non Bethesda games to regain narrative dominance

          • keepcarrot [she/her]@hexbear.net
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            8 months ago

            40k has it really bad, fans want to know what horus had for breakfast every day and what really happened, instead of being a muddy setting for telling your own stories and playing wargames in.

          • charlie [any, comrade/them]@hexbear.net
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            8 months ago

            Agreeing with you, just want a place to dump my thoughts :)

            Others have mentioned it and filled out the reasoning more, but basically Bethesda has a very “marketable” idea of what Fallout is, and everything they do or allow to be done with the IP they paid for, is in the service of furthering that.

            All lore is fanfiction, new IP holders want to make money so they’re going to cut and emphasize where they want, regardless of the previously existing lore. In Bethesda’s case you can look at what Fallout 3, 4, 76, and the show have in common, and what it doesn’t have in common with NV, 1, and even 2 though to a lesser extent.

        • Poison_Ivy [comrade/them]@hexbear.net
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          8 months ago

          Tbf the only Lore thing that was iffy about the show was the location of Shady Sands possibly being moved to LA when it was originally in like Eastern California by Inyo National Forest

          Everything else was vague enough to have wiggle room, could have alternate explanations or have good reasons why they are the way they are.

          Like the NCR more than likely is consolidated now past LA, not completely gone.

        • RION [she/her]@hexbear.net
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          8 months ago

          it’s very funny how tim cain, the guy who literally created fallout, is like “hey the show is good and nails the tone and humor, canon doesn’t matter all too much” meanwhile NMA-esque lorecels are melting down about how it’s an affront to everything fallout is supposed to be

    • Moss [they/them]@hexbear.net
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      8 months ago

      Yep. I liked it. I think it’s pretty approachable as well for anyone who hasn’t played fallout before. If you’re completely unfamiliar with it, the only thing you really need to know is that American culture kinda paused in the 50s and a lot of technology stayed the same, so the pre-war era has a retro-futuristic aesthetic. Basically everything else is explained as the show goes on

      • Cowbee [he/they]@lemmy.ml
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        8 months ago

        Technically, the leading lore theory is that culture progressed, and then regressed as society started to crumble with the Resource Wars, Sino-American War, and the New Plague, with fascism rising.

        The evidence for this is largely in New Vegas referencing the hippie movement and other cultural artifacts.

        • RION [she/her]@hexbear.net
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          8 months ago

          plus fallout 2 has lots of references to 90s music and culture, although that could just be considered borderline noncanonical easter eggs

            • charlie [any, comrade/them]@hexbear.net
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              8 months ago

              And it’s interesting how much pushback in studio they got from the Fallout 1 developers when the Fallout 2 team wanted to move in that direction. It was pretty intentional with Fallout 1 to keep it where you didn’t need a pop culture encyclopedia to understand everything.

              Timothy Cain has a wonderful youtube chanel, lots of interesting stories.

    • EmoThugInMyPhase [he/him]@hexbear.net
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      8 months ago

      All the complaints I’ve seen made me think the audience score was gonna be like 20% because of DA WOKE but then I checked and both are in the high 80s, low 90%

  • ashinadash [she/her]@hexbear.net
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    8 months ago

    Stop engaging with something I don’t like kitty-cri-texas

    Tbh it weirds me out seeing people like this doofus doing diagetic essentialism and getting hoppin’ mad because Bethesda made power armour an exoskeleton with swappable plates, or because they put a place in L.A. in the wrong place on the map. This here is the “final straw” for Fallout? Buddy, in 2008 Bethesda morphed Fallout from a black comedy about the failings of cold war western societies into a nostalgic nuclear-age circlejerk, it’s been joever for Fallout for at least fifteen years.

    • AssortedBiscuits [they/them]@hexbear.net
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      8 months ago

      it’s been joever for Fallout for at least fifteen years.

      You can pinpoint the second when gaming slid into irreversible decline with the release of Oblivion with Guns.

      • ashinadash [she/her]@hexbear.net
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        8 months ago

        I think its fate was sealed maybe by Horse Armour and Oblivion as well, a lot of things contributed, the rise of always online games in the 90s(SSI Neverwinter Nights), but Fallout 3 is definitely emblematic lol

        • AssortedBiscuits [they/them]@hexbear.net
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          8 months ago

          Oh this is just me shitting on FO3. My real answer would be the release of Halo 1, which saved the Xbox, doomed the Dreamcast, brought em-dollar sign to gaming, and marked the migration of dudebros into gaming.

          • ashinadash [she/her]@hexbear.net
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            8 months ago

            Noooooooo Combat Evolved my beloved :(

            I think gaming was always a dudebro hobby though, sure Microsoft’s irritating marketing made it worse, but stuff like Interplay’s terrible 1999 advertising goes to show it was already that way for a long time. The launch Saturn ad with the screencaps covering the lady’s bits?