The git gud wars are out in full force I see.
Edit: I wouldn’t personally mind the git gud sentiment if we didn’t have to live in a society with other goals desires and survival requiring way more time investment. I don’t mind having to do a bunch of research on history and culture to understand a movie, but I could see how if that is required to a degree in a sequel that the original didn’t require nearly as much, it would be frustrating.
I watched hollow knight online though because I don’t like hard platformers too much lol
I refuse to accept the legitimacy of any “git gud” unless they have at least one WR speedrun in their name.
Me posting “git gud” right after quitting to menu during a platforming sequence to avoid losing my rosaries
The git gudders live in fear of me. The bold faced single player cheater. Sometimes messing about with cheat engine to get what I want is more fun than the game itself
Contra hard and the Contra code form a dialectical relationship that modern games no longer have to their detriment.
The only thing a gamer fears more than someone taking away their toys is someone else playing with them.
anyone who says “git gud” unironically should be fired into the sun from a cannon for being the most annoying jerkoff on the planet
In the olden days I remember struggling with Monster Hunter and I asked someone for help and they said “Hit it until it dies, don’t get hit”. It was delivered non judgementally, and in a game with no visible healthbar and extremely long fights (a beginner might reasonably be expected to spend 40 minutes) it was actually helpful; I wasn’t doing anything wrong, there was no secret, it was just hard and long and I needed to keep practicing.
Sometimes all you can really say to someone is “keep practicing” but that phrase given to me is now seldom said, and “git gud” replaces it. The humour and deadpan fatalism replaced by smugness and a focus on perceived deficiency. No longer about the process, but the character of the player.
So yes, fire them into the sun.
begging for just one “atta boy” from anyone watching me fail over and over PLEASE
“I need an adult”
The non-obnoxious way I’ve seen the sentiment expressed is “move correctly, do not die.”
On the one hand yes, on the other hand Hornet says it in Hollow Knight and it’s super cute and moving when she does. I’ve been meaning to record that line just so I can have it on a soundboard or play it on my phone when I need a little hit of dopamine.
SHAW is better tho
I love them both for different reasons. All her vocalizations are great
Yeah fair point, saying that is annoying.
With that said. Practicing and getting better at something until mastering and achieving it is part of what makes these games really good. If they were easier, they would be less good. The feeling they give would be quite different.
The joy of success comes from the struggle it takes to achieve.
It’s also usually more fun to learn how to swim if you don’t start by throwing someone overboard into the ocean.
For myself and many others the difficulty is such that learning is very slow. For the first 10 or so tries at a boss I usually survive less than a minute, which makes that initial learning very difficult. Likewise for the platforming.
HK was much less punishing, and I 112%ed it without trouble as it allowed learning.
I think this is a mindset issue.
Don’t go into a fight with the intention of winning. Go into a fight with the intention of investigating, experimenting, testing. The goal is to learn, not to win the interaction.
When you treat it as a practice where the goal is learning, the death does not matter, it was an expected component of experimenting with what works and what does not in the boss.
If you go in with the intention of winning the encounter, it is frustrating when that is not the outcome. If you go in with the intention of learning something new about the encounter, you will almost always come away having succeeded at gaining new info. At that point it’s just repetition until all the info necessary to win is gained.
I suspect you’re trying to be helpful but it’s coming over quite patronising.
I’m 35, I’ve played a lot of games, I’ve done a lot of very difficult things in my life outside of games.
I apologise, that’s not my intention. This exact mindset change helped me personally and continues to be a conscious mechanical thought I have to go through in order manage frustration with wanting to win. I am a deeply competitive person and try to win at essentially everything I put myself to. This is a problem when it comes to things that are not designed to be winnable on first attempt, understanding and reminding myself of that is a necessary thing for me so I just assume that it’s probably also a necessary thing for some others and posted with the intent that it may help, not just you but others that might run into the same issue.
This comment is written like shit. It’s 6am and I’m tired.
I find this sentiment helps with souls-likes in general, too. You can extrapolate some things, like if a big wind-up is happening that’s aimed in a certain direction you should probably get out of that general area. But you never know how long that wind up is going to be, how far that attack will go, if there are follow up attacks that go in different directions etc. until you’ve been through it a couple times, so it’s usually best to spend your first attempts just baiting out attacks, running away and observing what happens next.
Add to that additional / secret interactions with the environment / different items that make some fights easier and it’s just not reasonable to expect yourself to win some fights on even your first five or so tries. These games test your patience, perception and memory as much as they do your reflexes and build.
Did you play hollow Knight first? If not you missed the tutorial. Silksong definitely picks up at a higher level of difficulty.
Rushed game, needed 2 more years in the oven
Nightterror queen bleak will require acausal attacks to beat.
Silksong is the Bloodborne to Hollow Knight’s Dark Souls and I will not be elaborating
I think it’s more mario-coded in the DMC:3 sense if you think of it like tekken.
Just consider how Superman 64 relates to spec ops the line and my remark should become obvious.
how Superman 64 relates to spec ops the line
The further you get, the more they drive you to question why you’re still playing
No to start anything but wasnt the hardest souls game sekiro (I never played Sekiro…just what I heard)
Sekiro was very parry focused, more so than any other Fromsoft title.
I can’t really say which is harder. But I can’t help noticing. When Fromsoft makes a title based on european mythology and folklore it’s a decrepit shambling corpse of a world, empty and what little characters exist are cartoonishly insane or so forlorn they don’t do anything. And when they made a game set in and inspired by the mythology of feudal Japan, it’s full of characters who actively participate in the plot, who act upon and change the world in various ways.
I find that somewhat amusing.
It’s interesting because one immediately thinks of how Elden Ring was written with more active characters, but it was also written by George RR Martin.
it’s full of characters who actively participate in the plot, who act upon and change the world in various ways
Look I really can’t justify buying sekiro you gotta stop doing this to me >:(
oh shit uh
i mean its also still just a fromsoft title, there’s just a tad more effort put into the characters than you see in most of the others. Also you have to parry. If you don’t want to practice parrying, it’s really not the game for you
My top advice is to experiment with crests. Reaper has long reach and a down pogo. Wanderer is shorter but faster and also has a down pogo. The game was so much harder before I unlocked these.
My top advice is to not assume that people want advice. My secondary advice would be to be careful with the assumption that your own experience is a good model for other’s experience.
The enemies having annoying movement patterns has nothing to do with your down attack. Actually the diagonal pogo is quite good at compensating for the small flick away enemies do if you can get above them (not trivial), and this may have influenced the design of the enemies as many game mechanics encourage you to adopt the hunter crest.
Something I enjoy about this meme is that it doesn’t even include the worst one of the fuckers.
The problem with some is not that they try to avoid being hit
I legit don’t have time to git gud anymore and I was terrible at Hollow Knight. These guys are driving me nuts
Bird boy hovering throwing his silly little darts only to slam its ass into my face while I’m trying to hit it.
You love his cloacussy
Want to attack me, a flying enemy? What if I just jolted backwards every time you jumped? GGoing to wait for me to attack so you can jump and pogo me? Wouldn’t it be a shame if there was no telegraphing difference between my normal attack and my flurry attack that does two fucking masks?
Think again, Hornet.
I should have been kinder to the primal aspid. I was not aware they were holding back
oh goodie, I don’t recognize one of these
i’m sure it will be a wonderful encounter!
keep at it, you can do it
This is going to be a game I watch other people play
Yeah I do not have the time for a game like this lol
I’m terrible at platformers
The run to the last judge was the worst so far. Looking forward for more.
(It was actually not frustrating anymore once I figured out a pattern, they are predictable after all)
It gets worse.
I only found out after I beat the Last Judge, but there’s actually a bench right next to the fight.
If you find enough fleas to complete the wish the caravan leader gives you when you first meet them, they move to the room before the last judge and you can rest there.
That wasn’t my experience, they first move far far below the first time. I had them move once. Maybe if you gather enough fleas the second time?
I don’t know if it’s something I did then, 'cos when I did it last week they went straight from The Marrow to that empty room before the Last Judge.
it took two moves for me, first they went to greymoor. maybe you gathered 10 fleas before talking to them?
Makes me wonder how far you can move them in one go.
Several of these suck (and at least two that this leaves out!) but the bottom left guy is no problem to hit (he just has an awful projectile) and the middle left guy isn’t that bad either. Top left sucks, drill face is consistently placed around annoying platforms, the little blue guy sucks, bell guy sucks, bolo guy sucks (and also has an awful projectile). Bottom right guy is obnoxious 2/3 of the time but is grounded the other 1/3.
If you’re moving horizontally or downward, I think it’s usually pretty viable to run past most of them (literally just hold a direction/mash jump in most cases), though I struggled a lot with drillface on the boss run like I assume most people did and I don’t know when you’d run that way with bolo guy but I’m sure it would suck if you needed to. Upward, most of them definitely suck though a couple are still easy (e.g. the top left guys are usually perched and take time to activate and then position themselves for their fixed-angle swoop)
If it helps, I think you can hit back the projectiles of everyone here but the crow, though I don’t know in every case because you really don’t need to they’re so slow. If you don’t know you can hit the bolo, it’s absolutely awful otherwise. Having hit back the projectile, that should usually be enough time to run past them if you’re struggling to do it otherwise. The crow’s, you might be able to deflect (I don’t know how that mechanic works really), but they also are at completely fixed trajectories, so you can “dodge” them before they’re even thrown (one is horizontal, one is at ~40 degrees, one is ~80 degrees, vertically inverted if he’s in the air).
idk, it just seems like it’s overextending an argument that is definitely true in some cases but nonsensical in some others. There are way worse elements, like some of the boss runs. The fucking Bilewater boss’s is awful and so is the whole zone and I don’t understand why it had to be that way. There’s even a fake bench that dumps you in muck, making it the second or third fake bench in the game depending on how you count them. I don’t like that element either.