• novibe@lemmy.ml
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    4 days ago

    A 4 phase boss that are the faces in Mount Rushmore breaking free one by one. They are just giant heads with tiny baby legs though, and stumble around falling into you for their attacks.

      • novibe@lemmy.ml
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        4 days ago

        That’s good as well, but I like the idea of the switcharoo of them actually not being giants, like how people get disappointed seeing it for the first time cause it’s actually not that big

  • mickey [he/him]@hexbear.net
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    5 days ago

    It is funny to think of being in school and having that painting on the left presented as “What do you think of this? Is it a good thing or a bad thing?” My sibling in Christ, it is an allegorical representation of the ideology of white supremacy. But at least I can understand how teachers and textbooks are handcuffed from slapping kids in the face with that.

    But then you get older and encounter aunties and uncs who are like, “Well is that such a bad thing?” And yes, it is the manifestation of white nationalism! You are a white nationalist! Anyway, I clearly am not carrying around unresolved resentment, and I hope you are all having a fine evening.

    Also to stay on topic, I don’t really play these types of games but I feel like Paul Bunyan and Babe the Blue Ox boss fight would be fun. Like in Doom 2016 where there’s that midgame boss in Hell that splits into two guys.

  • CarbonConscious [he/him]@hexbear.net
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    4 days ago

    I mean sure big boss battles sounds cool too, but I’d be way more into a game playing as Mr. Bunyan, starting off as a regular woods-guy, but steadily growing bigger and bigger as your legendary appetite for flapjacks grows and you axe-ing abilities are sharpened.

    Even better, the industries grow and develop with you as you’re able to supply them with an ever-increasing supply of lumber. Naturally though, you eventually get to the point where you are outstripping the regrowth programs, and you have to start wandering deeper into untamed wilds full of ever-more-vengeful crytpids that no longer have homes or natural resources to feed themselves and have turned to terrorizing human settlements to get by.

    In the end, Bunyan’s connection to the wild allows him to realize the extent of the devastation he has wrought upon the land, and he realizes the only way for the natural balance to be restored is to stop the logging altogether, which naturally makes him the enemy of the insatiable appetites of the humans and their industry (acting as a narrative parrelel to his own pancake dependency), turning them against him and making for cool new lumber-mechas to battle in the last stage of the game.

    Even better, the player has the unspoken option to turn against human industry at any point in the game, but the battle gets harder and harder the longer you wait to pull the trigger, eventually just becoming nigh-impossible by the time the humans develop guns, bombs, drones etc. (The secret cheat code though is that you can collectivise and organize the other workers to join you and they can help you in the final struggle.)

    So basically it’s Katamari Damaci but played out in a reverse-Zelda BotW progression structure.