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  • Carl [he/him]@hexbear.net
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    8 days ago

    GW definitely has a thing about not letting there be a video game adaptation that’s too close to the wargame, which I feel like total war 40K would be. Not like Warmachine which released their game which was a more or less 1 to 1 recreation of the wargame as it was (and much like the wargame it was wildly underappreciated).

    • barrbaric [he/him]@hexbear.net
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      8 days ago

      They’re making a new Dawn of War so I don’t see why another RTS would be off-limits. FWIW I still don’t think it’ll be 40k because there’s never been a Total War set in the modern era with vehicles and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.

      • Damarcusart [he/him, comrade/them]@hexbear.net
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        8 days ago

        and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.

        That is basically every single 40K game ever though, they have access to tens of thousands of planets worth of vehicles and arms but can’t use them because of reasons.

        • barrbaric [he/him]@hexbear.net
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          8 days ago

          Dawn of War Dark Crusade did actually have a spaceport as one of the tile bonuses. IIRC it let you move troops to non-adjacent territories. Soulstorm had multiple planets though IIRC you used webway to travel between them instead of ships.

          Gladius has the flyers and I think you could teleport some units (maybe it was necrons-only?).

          • Damarcusart [he/him, comrade/them]@hexbear.net
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            8 days ago

            Yeah, and Gladius has orbital drops for Space Marines as well. Which I don’t think would be all that different in a TW game from the summoning abilities in Warhammer. The scope and scale of 40K has never been the focus of any of the games, since the actual scope of 40K is literally just a joke and isn’t supposed to make sense.

            • barrbaric [he/him]@hexbear.net
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              8 days ago

              Sure, a hypothetical TW40k was never going to be more than one planet (or maybe, depending on the new engine’s map coordinate system, a system at most), but if all “deep strike abilities” end up just being The Menace Below or vanguard deploy, it’d be pretty disappointing imo.

      • Carl [he/him]@hexbear.net
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        8 days ago

        This is just my read, but I think Dawn of War gets a pass because it’s a base building RTS and thus not very similar to the tabletop game.

    • Damarcusart [he/him, comrade/them]@hexbear.net
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      8 days ago

      I think a more standard TW formula could work really well for a 40K game, it doesn’t need to be like the tabletop game (hot take, but the tabletop game sucks and is slow and boring), wouldn’t need to change much from how things work under the hood of TW Warhammer, only really important change would be fixing how ranged attacks work in a format where there are a lot more of them and they happen a lot faster.

      • Carl [he/him]@hexbear.net
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        8 days ago

        The more standard TW formula is what I think would be too similar to the tabletop game. In both you build an army limited by points, and then arrive on a battlefield with your units and focus on tactical over strategic decisions. If my read on GW is correct they should see that as a digital version of exactly what the tabletop game is and veto it to protect their percieved brand.

        And I agree on the state of the tabletop game. I liked it a lot back around 2nd and 3rd edition but it wasn’t very good back then and its only gotten worse, which is why I shill for Warmachine/Hordes every chance I get because those are actually pretty fun as far as tabletop wargames go.

        • Damarcusart [he/him, comrade/them]@hexbear.net
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          8 days ago

          I think the economy building part of TW would be enough to differentiate the two, especially since it won’t be a game where you have “your” army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.

          And TW doesn’t really have a points system, just a unit limit and upkeep costs, though I’m sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.

    • Belly_Beanis [he/him]@hexbear.net
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      8 days ago

      They could base it off Epic Armageddon where you’re commanding entire chapters of Space Marines over battlefields several miles wide. Even if you go Minigeddon with 3mm scale (vs. 6mm of the original Epic models), a 6’x4’ table is still only a mile wide or so.

      Total War: Armageddon would be dope. You’re not focused in on platoon skirmishes like DoW. You’re commanding entire Titan legions with naval support dropping orbital bombardments across a city that’s to scale.