im happy the Nagash DLC was announced for total warhammer 3
Is it weird that I’m not?
I really don’t want Nagash there, because all the ideas for how to implement him sound really awful. Like most of them seem to about making a faction that’s just all the undead factions as one, which is what they did with Daniel/The Demon Prince, and that shit sucks.
Also a bunch of the factions only make sense because Nagash isn’t around any more. Like how do you justify Azhag if Nagash is running around being Nagash? How is Arkhan an independent faction when Nagash is running around (His faction is literally called servants of Nagash)?
What about the hunt for the books of Nagash?
It isn’t confirmed, but I’ve seen speculation that it’s Total War: Warhammer 40k. That would be the next logical direction for their non-historical games and I’d buy it like a shameless pig.
I think that’s the rumour because it’s the thing that would make the most sense and would be a really well selling game that would make their parent companies SEGA and GW a ton of money.
So naturally their parent companies will never actually allow it to happen.
GW definitely has a thing about not letting there be a video game adaptation that’s too close to the wargame, which I feel like total war 40K would be. Not like Warmachine which released their game which was a more or less 1 to 1 recreation of the wargame as it was (and much like the wargame it was wildly underappreciated).
They’re making a new Dawn of War so I don’t see why another RTS would be off-limits. FWIW I still don’t think it’ll be 40k because there’s never been a Total War set in the modern era with vehicles and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.
and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.
That is basically every single 40K game ever though, they have access to tens of thousands of planets worth of vehicles and arms but can’t use them because of reasons.
Dawn of War Dark Crusade did actually have a spaceport as one of the tile bonuses. IIRC it let you move troops to non-adjacent territories. Soulstorm had multiple planets though IIRC you used webway to travel between them instead of ships.
Gladius has the flyers and I think you could teleport some units (maybe it was necrons-only?).
Yeah, and Gladius has orbital drops for Space Marines as well. Which I don’t think would be all that different in a TW game from the summoning abilities in Warhammer. The scope and scale of 40K has never been the focus of any of the games, since the actual scope of 40K is literally just a joke and isn’t supposed to make sense.
Sure, a hypothetical TW40k was never going to be more than one planet (or maybe, depending on the new engine’s map coordinate system, a system at most), but if all “deep strike abilities” end up just being The Menace Below or vanguard deploy, it’d be pretty disappointing imo.
I think a more standard TW formula could work really well for a 40K game, it doesn’t need to be like the tabletop game (hot take, but the tabletop game sucks and is slow and boring), wouldn’t need to change much from how things work under the hood of TW Warhammer, only really important change would be fixing how ranged attacks work in a format where there are a lot more of them and they happen a lot faster.
The more standard TW formula is what I think would be too similar to the tabletop game. In both you build an army limited by points, and then arrive on a battlefield with your units and focus on tactical over strategic decisions. If my read on GW is correct they should see that as a digital version of exactly what the tabletop game is and veto it to protect their percieved brand.
And I agree on the state of the tabletop game. I liked it a lot back around 2nd and 3rd edition but it wasn’t very good back then and its only gotten worse, which is why I shill for Warmachine/Hordes every chance I get because those are actually pretty fun as far as tabletop wargames go.
I think the economy building part of TW would be enough to differentiate the two, especially since it won’t be a game where you have “your” army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.
And TW doesn’t really have a points system, just a unit limit and upkeep costs, though I’m sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.
They could base it off Epic Armageddon where you’re commanding entire chapters of Space Marines over battlefields several miles wide. Even if you go Minigeddon with 3mm scale (vs. 6mm of the original Epic models), a 6’x4’ table is still only a mile wide or so.
Total War: Armageddon would be dope. You’re not focused in on platoon skirmishes like DoW. You’re commanding entire Titan legions with naval support dropping orbital bombardments across a city that’s to scale.
I’m not even a Stars War guy because I never understood which star it was about, but I’d buy it. Warhammer proved that the model works really well with monsters and small squads. It’s only the tight environments in that or Warhammer 40k which would give me pause.
Good for the historical tw nerds, im happy the Nagash DLC was announced for total warhammer 3
Also apparently there will be a 2nd game announcement for the game awards
Is it weird that I’m not? I really don’t want Nagash there, because all the ideas for how to implement him sound really awful. Like most of them seem to about making a faction that’s just all the undead factions as one, which is what they did with Daniel/The Demon Prince, and that shit sucks.
Also a bunch of the factions only make sense because Nagash isn’t around any more. Like how do you justify Azhag if Nagash is running around being Nagash? How is Arkhan an independent faction when Nagash is running around (His faction is literally called servants of Nagash)?
What about the hunt for the books of Nagash?
It isn’t confirmed, but I’ve seen speculation that it’s Total War: Warhammer 40k. That would be the next logical direction for their non-historical games and I’d buy it like a shameless pig.
I think that’s the rumour because it’s the thing that would make the most sense and would be a really well selling game that would make their parent companies SEGA and GW a ton of money.
So naturally their parent companies will never actually allow it to happen.
GW definitely has a thing about not letting there be a video game adaptation that’s too close to the wargame, which I feel like total war 40K would be. Not like Warmachine which released their game which was a more or less 1 to 1 recreation of the wargame as it was (and much like the wargame it was wildly underappreciated).
They’re making a new Dawn of War so I don’t see why another RTS would be off-limits. FWIW I still don’t think it’ll be 40k because there’s never been a Total War set in the modern era with vehicles and it’ll be a lot harder to explain the typical TW map when every army should have access to planes, spaceships, orbital drops, teleporters, etc.
That is basically every single 40K game ever though, they have access to tens of thousands of planets worth of vehicles and arms but can’t use them because of reasons.
Dawn of War Dark Crusade did actually have a spaceport as one of the tile bonuses. IIRC it let you move troops to non-adjacent territories. Soulstorm had multiple planets though IIRC you used webway to travel between them instead of ships.
Gladius has the flyers and I think you could teleport some units (maybe it was necrons-only?).
Yeah, and Gladius has orbital drops for Space Marines as well. Which I don’t think would be all that different in a TW game from the summoning abilities in Warhammer. The scope and scale of 40K has never been the focus of any of the games, since the actual scope of 40K is literally just a joke and isn’t supposed to make sense.
Sure, a hypothetical TW40k was never going to be more than one planet (or maybe, depending on the new engine’s map coordinate system, a system at most), but if all “deep strike abilities” end up just being The Menace Below or vanguard deploy, it’d be pretty disappointing imo.
This is just my read, but I think Dawn of War gets a pass because it’s a base building RTS and thus not very similar to the tabletop game.
I think a more standard TW formula could work really well for a 40K game, it doesn’t need to be like the tabletop game (hot take, but the tabletop game sucks and is slow and boring), wouldn’t need to change much from how things work under the hood of TW Warhammer, only really important change would be fixing how ranged attacks work in a format where there are a lot more of them and they happen a lot faster.
The more standard TW formula is what I think would be too similar to the tabletop game. In both you build an army limited by points, and then arrive on a battlefield with your units and focus on tactical over strategic decisions. If my read on GW is correct they should see that as a digital version of exactly what the tabletop game is and veto it to protect their percieved brand.
And I agree on the state of the tabletop game. I liked it a lot back around 2nd and 3rd edition but it wasn’t very good back then and its only gotten worse, which is why I shill for Warmachine/Hordes every chance I get because those are actually pretty fun as far as tabletop wargames go.
I think the economy building part of TW would be enough to differentiate the two, especially since it won’t be a game where you have “your” army and just use that forever instead of buying a tabletop army, which seems to be their main issue. They seem ok with turn based strategy, Gladius exists after all.
And TW doesn’t really have a points system, just a unit limit and upkeep costs, though I’m sure some soulless suit at GW will see the two systems as being too similar and veto it, despite a TW 40k game probably being as good for their brand as much as the original Dawn of War was.
They could base it off Epic Armageddon where you’re commanding entire chapters of Space Marines over battlefields several miles wide. Even if you go Minigeddon with 3mm scale (vs. 6mm of the original Epic models), a 6’x4’ table is still only a mile wide or so.
Total War: Armageddon would be dope. You’re not focused in on platoon skirmishes like DoW. You’re commanding entire Titan legions with naval support dropping orbital bombardments across a city that’s to scale.
I read a star wars tw was posible too, im sure either would be pretty fun
I’m not even a Stars War guy because I never understood which star it was about, but I’d buy it. Warhammer proved that the model works really well with monsters and small squads. It’s only the tight environments in that or Warhammer 40k which would give me pause.
It’s about lots of stars, it’s about stars having wars.
But is it over the death star or the life star? Nobody ever says and they keep on shooting each other for nothing.