There is no peace amongst the stars.

Experience the brutal fusion of galactic strategy and grimdark warfare in Total War: Warhammer 40,000. Take command of iconic factions, customise your war machine, and engage in devastating battles as you carve a bloody warpath across the stars.

They revealed 2 factions, Space Marines and Orks

  • 9to5 [any, comrade/them]@hexbear.net
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    8 days ago

    Base game factions are Space Marines, Astra Militarum (Guard) , Orks and Eldar

    Cool to see Orks and Eldar

    Today im a happy piglet.

    It seems also they are going for a fullscale galactic game. I assume they start with one segmentum and expand over tiem but well see. There seems to be some space / naval layer I doubt playable battles (maybe stellaris style stuff ?) pure speculation.

    Also an army painter.

      • Inui [comrade/them]@hexbear.net
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        8 days ago

        The naval battles in the few previous games they had them were notoriously bad to where they made them exclusively auto resolve in Three Kingdoms. So I’m not holding my breath there for anything more than maybe “siege” type battles that take place in the ship interiors.

        • RamrodBaguette [comrade/them, he/him]@hexbear.net
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          7 days ago

          I’m maybe in the minority here but I liked naval battles in (mid-game) FOTS on account of having much more to work with than past games. Warhammer 40K does offer much more flexibility in how to implement them so you aren’t just a passive observer hoping your floating bricks don’t spontaneously combust.

      • keepcarrot [she/her]@hexbear.net
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        8 days ago

        Given how the previous games went, we’ll probably see other factions sold as expansions/new games/DLC pretty regularly. Assuming it does well

      • Belly_Beanis [he/him]@hexbear.net
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        8 days ago

        no chaos faction

        Who are we kidding? 40k writers can’t write anything other than “It was all according to plan!” Chaos shit so obviously they’ll be the secret faction unlocked at the end of the campaign.

        • thelastaxolotl [he/him]@hexbear.netOP
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          8 days ago

          nah, they would be losing the dlc money, they will probably be a non-playable faction with some units and then they will later make the dlc that makes them playable and add more units like originally they had for warrior of chaos in TWW1

      • Awoo [she/her]@hexbear.net
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        8 days ago

        Steam page says Space Marines, Eldar, Orks and Guard, there’s gonna be a looooot of DLC factions if they’re only launching with 4

          • Awoo [she/her]@hexbear.net
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            8 days ago

            I guess the base story is a straight Empire vs Orks vs Eldar thing?

            Maybe Chaos are in but they’re not starting as a playable faction? End game crisis that shows up at the late game?

            Maybe they do a Rome Total War thing like the civil war and split the empire because of people corrupted by chaos.

            • TreadOnMe [none/use name]@hexbear.net
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              8 days ago

              Nah, that would be 30K if they did that. Possible expansion if anything.

              My money is on them being released later or being part of a larger end-game crisis condition like they were originally in TW:Warhammer, then playable for the players later after a bunch of DLC, updates, and possibly even a second game.

              Edit: This also fits in neatly with Abbadon’s Crusades which were pretty much the driving plotline for most of early 40K before the nids were introduced. Nids as an endgame crisis would really sell the game for me.

        • thelastaxolotl [he/him]@hexbear.netOP
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          8 days ago

          im predicting they will follow what they did with total warhammer fantasy and make Faction dlcs and lord vs lord dlcs, the first one will probably be a chaos faction one

          • Awoo [she/her]@hexbear.net
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            8 days ago

            Chaos are so boriiiiing though I’m so over them, they’re exactly the same as Fantasy.

            They need to do the nids. They’re the best thing 40k has that truly differentiates from fantasy.

            • TreadOnMe [none/use name]@hexbear.net
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              8 days ago

              I will always love Tzeetch no matter the setting. Pretending everything is going according to plan while you are really just rolling dice and pulling strategems out of your ass will never get old to me.

            • thelastaxolotl [he/him]@hexbear.netOP
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              8 days ago

              yea a tyranid faction with horde mechanics would be better than chaos but sadly they are the most popular, maybe they could add the Dark Mechanicum

          • Awoo [she/her]@hexbear.net
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            8 days ago

            That’s all so boring but I fear you’re right. Tau will be a late addition with some sort of mechanic involving turning worlds I assume, given that they’re the multicultural empire.

            • thelastaxolotl [he/him]@hexbear.netOP
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              8 days ago

              Tau could have something like propaganda and have the ability to turn world to their side by supporting rebellions and probably can use units from other factions via auxiliaries, im mostly hoping for necrons who will probably focus on only building on tomb world kinda like wood elfs in TWW

  • Frivolous_Beatnik [comrade/them, any]@hexbear.net
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    8 days ago

    Total War subreddit in shambles (they said you couldn’t ever do a total war 40k)

    Anyway give me Tau - I don’t want to play the same game as my opponent, I wanna sit in the corner and wipe the enemy army from the board before they even get close

    Either that, or Genestealer Cults with lots of units with Stalk and Snipe

  • TreadOnMe [none/use name]@hexbear.net
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    8 days ago

    If they do not have a Mechanicus faction I will literally blow a gasket. Omnissiah willing they will eventually have access to Titans, similar to the large ships that they introduced for the undead in WH2.

  • Damarcusart [he/him, comrade/them]@hexbear.net
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    8 days ago

    But also, it looks like they’ll be messing with the Total War Formula a bit for this one, it probably won’t “feel” like a total war game, I hope they experiment more with unit count, it’s so wild that TW still has a 20 unit limit per army that they’ve had since the OG Rome TW game. I feel like something like Guardsmen or Orks shouldn’t be limited to the same numbers as something like Necrons and Space Marines.

    • Yeah, you can definitely tell with the footage. The battles look adequate as a compromise. The same people who were hyping themselves up for this are now crying that it doesn’t “look” like TW but I have to ask what do they expect? Obviously you can’t take a formula built for bronze age through early modern battles at the latest and just slap it onto a science fantasy setting where units are grouped into loose “squads” and everyone and their granny has a shoota-type weapon.

      I’m actually most interested by the campaign mechanics since it looks like that’s where most of the innovation will happen, particularly with how star sectors and systems work as opposed to the galaxy being one big map (so that ending the turn won’t be followed by a 20 minute break even at the early game).

    • ItsPequod [he/him]@hexbear.net
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      8 days ago

      In Three Kingdoms they experimented a bit: the way they changed army composition technically meant you got 1 whole extra unit lol (3 lords and their retinues of 6 units each.) So I guess it’s not impossible!

      • Damarcusart [he/him, comrade/them]@hexbear.net
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        8 days ago

        Yeah, I think that’s the only time they’ve ever really tried to mess with the “formula” like that. I think there’s a lot of ways they could have interesting turn based strategy and real time tactics, instead of just sticking to 20v20 fights in every game.

        • ItsPequod [he/him]@hexbear.net
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          8 days ago

          Indeed, I guess to be fair to the devs as a player, usually when I have big battles featuring 20+ units, one of those armies typically ends up camped somewhere while I micro their cavalry or something, either waiting for the first army to win or die. 20 units is just about as many as I need to be able to defeat like 90% of AI generated armies, let alone be able to really effectively use so many units, although thats kind of a skill issue on my part.