gunpointmadeline-stare i’m waiting

  • Carl [he/him]@hexbear.net
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    29 days ago

    ecoterrorism is objectively correct and fully justified in all of his rhetoric and actions, but the lib writers of FF7 nevertheless felt the need to explain his anger as being some kind of personal revenge quest and make his character arc about realizing that doing violence against Shinra was bad.

    • FourteenEyes [he/him]@hexbear.net
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      29 days ago

      My bigger criticism is that at no point is it ever explained why everyone at Corel blames Barrett for their town getting blown up by Shinra. Every last one of them was in that room pressuring Dyne (the last holdout) to agree to the Mako plant to save their dying coal town. He was nowhere near the plant when some people blew it up. But when you show up everyone just spits on him and he just takes it because…???

      • Carl [he/him]@hexbear.net
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        29 days ago

        I always assumed that Barrett convinced everyone else to go for it or lead the charge in some way which was why he caught most of the blame, but yeah I guess they don’t really say that explicitly do they. Also I’m pretty sure the Corel reactor exploding was a random industrial accident that got blamed on the town by Shinra (unless that got retconned at some point).

    • Mindfury [he/him]@hexbear.net
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      29 days ago

      play vanilla: ooh this is a bit rough around the edges, but i’m getting somewh… aaand it crashed

      mod it: well i did 10 hours of research, downloaded mods overnight and tried to correct my load order… aaand it crashed and corrupted my save files

        • Mindfury [he/him]@hexbear.net
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          29 days ago

          i’m pretty sure on one of my attempts to play through (honestly happens every 3 years or so) that I started to play with ENBs along with other well recommended mods and I literally managed to just corrupt the entirety of the game files lmao. pretty sure i was bluescreening too.

          • Cowbee [he/him, they/them]@hexbear.net
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            28 days ago

            Depends on the mods, most mods pre-2015 were horribly made but through a much more active playerbase have enough endorsements from back then to show up as “top mods,” like Project Nevada. ENB is also buggy and pretty broken for New Vegas, it was never finished as well.

      • REgon [they/them]@hexbear.net
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        29 days ago

        It’s funny I think I’ve been blessed by the mod gods because I just go wild with installing a bunch and it’s never done anything to the performance of the game.

    • Cowbee [he/him, they/them]@hexbear.net
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      29 days ago

      As a certified NV head, there’s a lot Fallout 3 did better, like the economy, repair limitations, atmospheric audio cues Obsidian never really implemented, NPC conversations, and more. New Vegas is much better, but it could have been way better.

    • REgon [they/them]@hexbear.net
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      29 days ago

      :yea: people like to point at later things as the death of the RTS, but the move from warcraft to WoW was what did it tbh. Everything after was just heart flutters. It would never again be as big in the general gaming conscience. (Yes I know SC2 was big, but it was different, it was all about eSports and money and streaming.)

  • KatGirl [pup/pup's, pup/pup's]@hexbear.net
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    29 days ago

    Balatro is very fun but the replayablitiy of it hits a limit after 25 hours. The general strategy becomes less interesting once you have a deeper understanding of the game, and it leads into higher stake battles being dependant less on skill and more on just luck of the jokers you get. Winning or getting high scores loses its enjoyment quickly, especially if you try to farm gold stakes

    9/10

    • Yeah this is where I’m at too. I’ve had scores go into scientific notation a few times now and now I tend to reset a lot early on if I don’t get anything that’ll help me reach that again. Which isn’t as fun.

    • KatGirl [pup/pup's, pup/pup's]@hexbear.net
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      29 days ago

      Think I’ve logged nearly 1000 hours are Terraria between vanilla and modded. While I enjoy the game, grinding for materials is tedious and boring. The fun part of the game is trying new strategies to beat bosses, and its less enjoyable when you have to go mining for a stronger material for the 8th time the game. Most nodded content has these same issues, and falls into being more difficulty focused for experienced and high reaction time players, and less on making an enjoyable experience. The content on nodded seems to be less designed around ensuring you enjoy your time and more on making a boss fight for a yputuber to do hitless 8.5/10

  • cosecantphi [he/him, they/them]@hexbear.net
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    29 days ago

    The Elytra in Minecraft ruined multiplayer survival servers. It is too easy to just fly around with rockets, so much so that there is no longer any incentive to do the fun thing about survival Minecraft: creating infrastructure! Why build roads, lay minecart tracks, use boats, or tame horses if you can just fly where ever you want with your magical firework rocket fuel source? It’s an end game item sure, but that means jackshit in multiplayer survival where inevitably someone has a gazillion of them to hand out.

    I’d prefer if they just made it glide only. Then it’s something you need to build infrastructure to use: high towers to leap from!

    Also Phantoms fucking suck, they are so dumb. Why does a group of hostile mobs randomly spawn literally on top of me every 3 in game days just to force me to click on a bed? Wtf. Yeah I know you can turn them off, but once again, you can’t do that in multiplayer!

  • Goblin [any]@hexbear.net
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    29 days ago

    Pokemon should of been taken out back old yeller style, revived like that ben garrison marx comic, and then given to somebody crazy like kojima or swery. Pokemon games are fun in theory, they just need somebody who doesn’t know fucking anything about pokemon to make these game

    I want Norman Reedus playing patty cake with a quagsire and pissing on himself when he gets stung by tentacools and getting to battle all of kojimas celebrity friends.

    Y’all got infinite money, do something with it!!!

    • WhyEssEff [she/her]@hexbear.netOP
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      29 days ago

      they should have given pokemon to david lynch, including game direction, just to see what he’d do with it. woulda been a good bit, if nothing else

    • buckykat [none/use name]@hexbear.net
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      29 days ago

      Pokemon is a baby game for babies. It is and always has been designed to be played primarily by small children. I say this not to disparage it but because I so frequently see people wanting it to be designed for adult skill levels and sensibilities. That’s simply not what it’s for.

      • Carl [he/him]@hexbear.net
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        29 days ago

        I agree that that’s what the main games are for, but I also think that there’s more than enough room in Pokemon’s franchise for side games that cater to older fans with more complex battle and sim mechanics. Pokemon Colosseum 1 & 2 feel like they could have been the starting point to a whole secondary line of JRPGs in the Pokemon world with unique stories and mechanics, but they never followed up on them and now those games are just a weird outlier in the franchise’s history.

  • buckykat [none/use name]@hexbear.net
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    29 days ago

    KSP has a lot of really bad physics bugs, collectively called the kraken. My most hated one is that surface bases, as they grow or even just continue to exist, will gradually and inevitably floating point error themselves into the ground and then explode.

  • Moss [they/them]@hexbear.net
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    29 days ago

    Fallout 4 is a terrible disappointment of a game. The writing is downright awful, especially following New Vegas. The factions are nonsensical, most of the companions are not interesting and the world building is so lazy (the institute just so happened to simultaneously invent FEV on the other side of the country from the Master). The combat is clunky at best. The base building is far to limited and inconsequential. Why can’t I stop playing this game.

    • Nacarbac [any]@hexbear.net
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      29 days ago

      Been playing a bit of Fallout: London, it’s pretty good. Have run into a few of The Gentry so far - first one immediately asked me to murder a union organiser and then his head mysteriously exploded (but I reloaded to make sure I could betray him to join the union guy, you can).

    • addie@feddit.uk
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      28 days ago

      Duke’s Archives and Londo Ruins are good, but everything in Izalith or the Giants’ Tomb sucks a lot of ass. So you are correct on average.

      The slug tree gets a lot of hate as a boss, but I think the Centipede Demon gets underrepresented. Killed as soon as you pass through the fog door because you drop to 0.5 frames per second, followed by a long run back again? Ass.

      • I kinda like Tomb of the Giants more than Duke’s Archives. Duke’s Archives feels very repetitive and grind-y. Lost Izalith really sucks ass hard. The fact that the opening to this area is a lazy reskin of the Asylum Demon tells you everything you need to know about the painfully boring lava portion of Dark Souls 1.

        And the whole thing about the kiln of the first flame and Gwyn being massive letdowns leaves a bad taste in my mouth.

  • WhyEssEff [she/her]@hexbear.netOP
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    29 days ago

    ok, disclaimer, these criticisms are only refreshed as far as my last playthrough, which was late 2023, so they may be half-remembered

    CrossCode’s level graph very much assumes you’re champing at the bit to do a good chunk of the quests in each area before you move on (or an annoying amount of grinding), which–especially in the early game–can be a bit of a slog due to the amount of backtracking and/or fetching you have to do. The justifications I’ve heard for this is that it’s supposed to be a part of the general satire of MMOs–however, if you make something that drags on purpose and I have to play it, I may or may not feel the purpose but I definitely feel the drag.

    The bit after Red AreaTM and before JapanTM honestly drags a little. I see the vision but it feels like it ballooned in scope relative to its importance to the story. Don’t get me wrong, after Red AreaTM you absolutely need to have downtime, but I remember a bit before you get to the temples feeling like we should either be getting back into the plot action or at least be in another area by now, and then there’s two temples. Cool idea, a bit much, especially on replay.

    I think the puzzles are a design strength of the game, especially the final puzzle, but it very much constitutes a barrier to entry, especially the very long puzzles (including the final puzzle) where sometimes I just want to get back into the combat (the most fun part for me). It’s more in retrospect that I like some of those longer puzzles.

    I don’t like the stealth sections at all. They’re insta-room resets (annoying), and Lea feels too floaty to work with it. Her fluidity is great for combat but it just doesn’t do precision. I’m glad that there’s like, two in total, but I think they should have nixed it. CrossCode is a very active game, and IMO it thrives most when it allows you Metal Gear Rising/Sekiro levels of pure activity in gameplay. It’s like if you were mid-Titanfall and they hit you with turn-based menu combat (shoot at options)–funny bit, kills the momentum, frustrating to control.

    Lastly, platforming is generally fine but there are some bits where the isometric layering is poorly communicated, and it’s rather frustrating when that happens. Also, I’m generally not the biggest fan of auto-jump platforming (currently first-timing Ocarina of Time so this is rather fresh) but it’s implemented well-enough to not be annoying in a way that I remember.

    your turn madeline-staregunpoint-alt

  • context [fae/faer, fae/faer]@hexbear.net
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    29 days ago

    dwarf fortress is still kinda unplayble at times without dfhack scripts. spend too much time down in the caverns and the nature aggro system kicks in and pretty soon there’s hundreds of invisible enemies dragging down your fps to a painfully slow crawl because the game just has to keep track of their sightlines, a calculation that also inevitably grows more complicated as the map fills up with trees.

    also the farming system is a bit silly, you only need like half a hectare of land to feed a small city.