R1 but true otherwise.
book fans be like: flipping pages
movie fans:

Jojo’s bizarre adventure phantom blood movie fans:

More buttons = more better game, that’s why everyone knows and loves Steel Battalion

Flight sims with all the stupid toys you plug into the computer are also good
I agree but also they are too niche to be a GOTY contender
Plus sometimes you just want to sit down and play a bit of a game (instead of spending an hour re-binding controls)
I’m not about to go to bat that Steel Battalion was GOTY (though the title now makes me think of Steel Ball Run, and mecha Jojo might be cool . . . ) but I think it’s perfectly fair to say that a game very few people played can still be GOTY. Silly example, Jerma insists that Withering Rooms was GOTY last year or whenever it came out and I’m not fully inclined to agree, but sales aren’t really why and his is a much stronger choice than what many people would pick.
I was kinda meaning in terms of popular consensus rather than sales. There’s plenty of games I have no interest in playing that I think are good
i want my narrative game to control like a 1998 flight simulator
Piloting Harry now requires you to use the Steel Battalion controller.

Legit with all the voices in his head it certainly feels like he controls himself with this controller
Mood
that could be a good interface for showing neurotypical people what it’s like to struggle
I played Senua’s saga, ten minutes and an online post later clarifying the voices never go away and you can’t stop them and I ain’t touched that game again
My condolences to people suffering from schizophrenia (cause that would make me the angriest person in the world) but I ain’t playing that game again (unless schizophrenia doesn’t count as neurodivergence but something else)
i picked the friendly dialogue option but oh shit i forgot to ctrl+e+2 to do relaxed eyebrows and alt+t+1 for casual intonation, now the character thinks i was being condescending and they hate me
oh fuck dating sim with magicka controls
love this metaphor. Ahh what was the combo for overcoming executive dysfunction again?

I know you’re joking, but I wish the sim style games had more narrative elements, like the old Tie Fighter game.
man TIE Fighter is goated, they never quite hit that magic again
It was definitely the high water mark for Star Wars flight games. It had so much cool shit: a bonus campaign with Thrawn, secret objectives that creepy Sith guys give you, the medals (and creepy Sith tattoos) you get as you achieve in missions, the experience of working your way up from the shittiest ship in universe to some powerful ships.
I keep wanting to play Star Wars Squadrons, but it’s definitely not the same at all lmao
I keep wanting to play Star Wars Squadrons
I played it, and like its okay at best, but I will say that TIE Fighters/Interceptors/Bombers taking a couple seconds of blaster fire and keep on trucking like nothing happened is very jarring. Not to mention one of 5 ships in your squadron is dedicated to making sure you have effectively infinite ammo for your missile/torpedo ordnance is also a decision in game design.
The game is fine and all, but it really does feel like it was designed for the pvp multiplayer than the campaign.
The game is fine and all, but it really does feel like it was designed for the pvp multiplayer than the campaign.
I’ve made a few attempts at the campaign, but this is what makes me meh out about it. The character customization seems fun, but I’m not about to play a dead online game to be able to play with it lol
A game where the disco elysium skills are using control panels Inside Out style would rip tbh
I think that’s Ace Combat
Too arcadey

I’ll be real, I thought the image on the left was a shitpost by a fan of the game
Little know fact: Disco Elysium was designed for the Atari 2600
The most disco of consoles.
This is obviously a troll, but Like A Dragon, Persona and the newer Trails games did manage to popularize a turn-based RPG UI where you use multiple buttons and it improves the experience a lot.
- harder better
- higher fidelity better
- bigger map better
- more buttons better
- more hardcore pvp better
choose your rage bait and go into battle with random strangers online for absolutely no reason at all in sisyphean arguments that have been going on since the invention of the online web forum.
you either die in middle of a gamer argument, or live long enough to learn you should stop arguing about people’s tastes in games that are just mechanisms to gatekeep based on their implicit biases.
the last time i got into an argument like this on
, a lot of people reported my comment for self harm so that i got a message telling me not to kill myselfthen i deleted reddit
Actually it only takes one person to trigger that message. It was a dedicated button on your profile and was used exclusively as an anonymous way to tell you that you should kill yourself.
lmao only one person? i did understand the intent that it was being used to tell me to kill myself at least. what a good website
live long enough to learn you should stop arguing about people’s tastes in games that are just mechanisms to gatekeep based on their implicit biases.
Gonna be honest: of all the things I never thought I’d have to argue, I never thought I’d have to argue accessibility features are okay; subtitles aren’t the end of the world (heck, I personally want subtitles because voice actors nowadays are mumbling their lines), visual options won’t hurt anyone, and a mode to allow people with physical disabilities to still enjoy the game is not a secret woke plot to undermine the West; you’d think they’d even be pragmatic about this; you can’t guarantee you’ll maintain perfect health your whole life, wouldn’t you want games to still allow you to play them should unfortunate health events come to pass?
Gamers gatekeeping isn’t new, but them gatekeeping accessibility features has been so weird and feels artificial; I feel like this kind of whining wasn’t so popular before people got the opportunity to make social media propaganda to make people suddenly oppose it vehemently for no reason.
the gamer™ sees it as ruining the “integrity” of the game. they think because they can’t do literally anything else other than play games that they must be really good at it and it’s their special skill so anything they can “achieve” they hold above their head (like finishing a game that the devloper intented for the average person to complete), and it makes them absolutely sick to their stomach that someone might “cheat” (use the bare minimum accessibility features that they need) to finish the same game.
or they just like eugenics or are at least sympathetic to its ideas no need to invent some complicated psychology for them.
I love accessibility features so much. I have no disabilities, but it’s really nice to have additional quality of life options, or to be able to turn off unnecessary mechanics. I think Jedi: Fallen Order was the first game I remember that had an option to turn off quick time events. That should be standard for any game with quick time events. I don’t want to take quick time events away from anyone who likes them, but I don’t ever need to see one in a game ever again, and all the better if it makes the game more accessible to people with legitimate difficulties playing mechanically intensive games.
Putting those settings into the accessibility menu is the cue that they’re not part of the normal difficulty settings of the game. Antisocial weirdos will be mad, but they’re also mad that there are girl characters in the game, or that the girl characters aren’t porny enough, so who cares what they think?
“The next game in that series you love should be an extraction shooter.”
Dungeon Keeper 3: Reaper Rumble
(EDIT: No wait, that would be the FPS MOBA akin to overwatch, fortnite, Apex, etc)
Dungeon Keeper 3: Into the heart of the dungeon: an extraction shooter where you play the heroes, go in, take back the loot from the dungeon keeper, and skedaddle, fighting off DK units and surviving traps!
I thought the mobile cash grab with the cringy rap ad was be the worst thing that could ever happen to that franchise. Thanks, I hate it.
Hey Virtua Fighter only has 3 buttons and it’s one of the deepest fighting games around. Games honestly should strive for lower bars to clear to get into them.
Most arcade games except for fighting games really only use two or three buttons.
vf also has combinations of those buttons, and stick motions which are apparently the devil because people who can move and aim in a shooter can’t make quarter circles or pretzels.
I do get pretty bored in DE and haven’t managed to get very far. I expected more CRPG less visual novel
:yea:
Yeah, basically the reason I stopped
I still crack the joke that when they release a ‘Harry takes his meds’ edition, or ‘bat to the back of the head’ edition (to make all that internal noise drop to a minimum), then I’ll play it; I remember starting the game, going through three novels of information before Harry finally went downstairs before going ‘nope’ and shelving it indefinitely.
I brute forced my way through that desire to put it down, and regretted it as I proceeded to waste another couple hours wandering around picking up trash as an actual in game mechanic to pay off your debt, was told I couldn’t go a direction and then hopped over a wall to be told I couldn’t return and was still wholly uninvested in the world.
deleted by creator
The solution of course is to make it so randomly the quick-time event or dialog prompt or next page prompt requires you to hit a different button.
The more “hardcore” the game? The steeper penalty. If you hit B it might have you repeat 30 dialog boxes like that fucking owl from Zelda. Or maybe it kills your character. Maybe it deletes your save. For real gamers that want skill based games that reward skill and merit unlike those fake gamers who are probably all women.
Grand strategy games you can play with only the mouse, famously limited gameplay-wise
play with only the mouse
You can but why would you? Shit I have to run a script that remaps the arrow keys to WASD to make playing EUIV tolerable
This is even more embarrassing when pointed out to me because I thought Clair obscura was too hard and quit it early on.
No the attack animations are kinda bullshit and I downloaded an addon that widens the parry window so it’s still a little challenging.
Yeah I just couldn’t get the timing figured out at all, to the point where I even lost the tutorial fight a couple times and I was just playing on normal. I was like “why am I doing this to myself?” And quit after it didnt get easier after a couple hours.
“why am I doing this to myself?”
On a related note, I played dark souls 3 a while back, beat everything legit up to the blade dancer boss, died repeatedly to her 40+ times and then got this same feeling and just cheated; even if I’d beaten her legit, after so many frustrating attempts the fun was gone.
Yeah. I tried blood borne and the first few monsters killed me so many times that I just didn’t try a souls like ever again haha
Im bad at most video games.
Same. I never made it off of the first street.
Yeah the first wolf killed me and my buddy is like “Yeah that’s okay that’s supposed to happen” and then I got my weapons and then it proceeded to kill me, and kill me, and kill me, and kill me, and he was like “okay that’s not supposed to happen.”
I heard “You’re supposed to just run past those guys” way too many times, and if a game is designed to make you need to do that, it doesn’t seem as if it was designed well.
beat everything legit up to the blade dancer boss,
Aww, that’s one of my favourites.
That said first time I beat her was with a pure sorcery build where I realised you could cheese her really easily by just standing behind a pillar, dropping a pestilent mist and just watching her spin pointlessly in the death cloud. Same for the Dragonslayer Armour at the end of Lothric Castle and the well it spawns in front of.
There are some very difficult games with one button (+ directions, usually) and many games that use every input the controller is capable of that nonetheless don’t require any skill at all.
Make it both M1 and M2 and you can mock every map game to exist
Different genres and experiences. And this from someone who prefers real time (includings RTS) to turn based. They all got their merits
there is no perfect pasta sauce, only perfect pasta sauces
What’re we gonna 1v1 in?
Anything anytime. Except soulslike

Planetary annihilation SCBW SC2 C&C: any



















